Quote Originally Posted by KIGO View Post
Interesting intel there. Thanks Paul, at least we have some answers now.
Really? I'm sure everyone appreciates official input from anyone who has worked on the game. But all it does for me is raise more questions. Some will see this as more of a worry because they now know there's nothing that can be done about it.

Quote Originally Posted by Paul Tweedle View Post
Hope this message has put your minds at ease and you can get back to enjoying your racing, thanks for playing,

Paul.
As I say above, I fear your input Paul, while given with the best intentions, will probably have the opposite effect for many.

I'm pretty sure now though that it's mostly lag. As kanar says, a more suitable connection for gaming would improve things. Sadly for some of us our broadband connection is out of our control. It's a shame as before my connection seemed reasonably adequate, whereas now it's clearly just not.

Anyway, there is still fun to be had, even if good online games are rarer now for some of us. There are also challenges, such as trying out 1st person view. You'll realise just what a legend Asa is when you try that out. I'm hoping to start up an Avalon offline event soon too so hopefully that'll be an added element of the offline game for folks to look forward to, and may even appeal to some a bit more than the normal speed lap/TT tables. No doubt many who feel screwed over, like I did, will come back to the game when they start to miss racing other WOZoners, like I did (and very quickly I might add).

For the moment there are still a lot of issues that need sorting out. If offline issues (messed up ghosts, the fact that people's data gets screwed or they have to completely delete it just to play the game) get some attention too then that would be good. If they can be fixed or there is advice on how to prevent them happening then that would be great.