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Thread: v1.30 update complaints

  1. #161
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    leungbok - BADTEST
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    Hi Paul, great to see some of the devs coming here to bring some lights on our shadows
    But about the enhanced time of surviving of the mines, and the rockets more powerfull ? Is this due to lag ? And the impossibility of succeeding on br sometimes (not always fortunately ^^). Is it possible that the spectator mode could cause lag and alter those moves ?

  2. #162
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    I'm glad we finally got an official response to the ship handling issue. I myself haven't noticed any change at all to my 2 babies (Assegai & Icarus). I have however noticed increasing occurances of broken weapon pads, 1 second lags and black screens (for 3-4 seconds). I hope these are issues that are looked into as they can totally alter the outcome of a race.

  3. #163
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    Interesting intel there. Thanks Paul, at least we have some answers now.

    Dead weapons pads are still an issue though, especially that left handside one first coming on that mag strip, on Moa Therma Forward and Reverse.

  4. #164
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    That one works,just not for the first person that runs over it.

    I've been missiled after running over it first and getting nothing,then the second player gets you before you manage to make it to the double speed/weapon pads heading onto the mag strip straight.

  5. #165
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    Hi Paul and thx for the input cause honestly i thought i was becoming mad , i was he only one with El Habib and few others to have noticed no changes in the handling of the ships.
    Of course we are suffering from slowdowns more often than it was before 1.30 but yeah maybe that is due to the new spectator mode or maybe Sony servers are getting busy with numerous of online HD sessions ( can't beleive to see all those new pilots coming from nowwhere and having fun with HD : great point for the subsistance of Wipeout's franchise.)

    Anyway for me 1.30 is a massive step ahead for all it brings and yeah unfortunately there's also bugs but nobodies is perfect and we know you are working to let us have a fantastic online experience : Thx again for this, Paul and all guys from SL

    Say a french ' Bonjour' to Nick B. from me , we would appreciate very much if he can post here again especially to reveal us the new secrets for future wipeouts ( héhé at least i tried )

  6. #166
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    See, I thought I was right about the handling changes, felt no different post-patch from pre-patch.

    But then I've only being using AG-S, the finest ship of them all, no patch could upset its Craftsmanship. (no pun intended)

  7. #167
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    Quote Originally Posted by djKyoto View Post
    See, I thought I was right about the handling changes, felt no different post-patch from pre-patch.
    Sure mate, I was a complete moron to imagine such things. And you know what? I'm seeing dead people right now. Ok I'm out of here. As I said, I don't want to continue such polemics. So please don't tease me.

    sorry kyoto, I'm really p****d off right now. I've nothing against you.
    Last edited by kanar; 15th April 2009 at 12:27 PM.

  8. #168
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    Ah yes I remember that. That "torlporl" is an impostor.

  9. #169
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    Hi Paul, thanks for stopping by and clarifying the situation.

    Personally, the only changes I've noticed online is the lag and glitches and the odd weapon pad missing. Sure these can be ironed out over time though.

    I can't really say if the handling is much different as I wasn't playing online at phantom speed very often before the update so I can't really remember to compare. However, from the passion and intensity of a lot of the posts on here I'm not going to argue with those guys as they are more experienced than me.

    On Zone I have noticed that the handling is different. Was this intentional do you know to enable more people to get Zone Zeus trophy ?? Personally, I'm finding it easier to get to higher Zones than before but finding it harder to do Perfect Zones and laps as the handling seems a little "wooly" on the early Zones (up to Super Phantom).

    Still, I think its very kind of you to join up and explain the situation to us on here. Thanks.

  10. #170
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    Quote Originally Posted by kanar View Post
    f**k sorry kyoto, I'm really p****d off right now. I've nothing against you.
    Well as I said I have only used the one said ship, so I would have had no idea if any of the other teams handling characteristics had changed, so yeah.

    It was just a light hearted comment, wasn't pin-pointed at anyone, so don't worry about it.

  11. #171
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    Whether it was intended or not the handling has changed fror SOME OF US. It is interchangable and sometimes is not an issue...but other times my ship (AG systems) feels like I'm steering a monster truck. Just because you have not experienced this personally, doesn't mean it isn't happening to SOME PEOPLE. I personally haven't experienced any of the freezing whilst loading issues that people are talking about but I just accept the fact that it's happening indiscriminately, because people from this site tell me so. Why can't people give this the same kind of thought? Just because it's not happening to you, doesn't mean it's not happening.
    Last edited by stinkleroy; 15th April 2009 at 01:51 PM.

  12. #172
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    Lucky optimists Stinkleroy

  13. #173
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    I've noticed since the patch some weird bouncing. I was in a 20 lap race with Blackwiggle, running perfectly fine, I was in the lead, yet I take the exact same line I had been running for the whole race, on lap 18 right before the A. Pass bridge, I bounce off the track. When I didn't do anything different, going on the same racing line.

    On thing I think should be changed. I did 4 races in a row a couple days ago, where I was racing someone I was winning, then on the last lap they leave. So I don't get credit at all for anything. They were 10 lap races. I think there should be something if there is only 1 or 2 laps left, and your opponents leave you still get credit for the race win.
    Last edited by klax75; 15th April 2009 at 02:45 PM.

  14. #174
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    nah, can't do that, because some full races are decided entirely in the last 1 or 2 laps.

  15. #175
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    Quote Originally Posted by insertcoin View Post
    Just as a little off hand thing, http://www.wipeoutzone.com/forum/sho...&postcount=158
    Remember this little gem?
    Anyway, if you check the fusion manual, Paul Tweedle is torlporl
    Not in that case it wasn't - t'was in imposter pretending to be the big man, who then disappeared when I challenged him on his identity.

  16. #176
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    Not sure if has anything to do with the update or not, as i have been having problems for a while, but the countdown seems screwed to me. Where before it was in perfect sync now it is all over the place. The beeps are not in time with the 3...2...1... Go! resulting in me not getting a fast start. I wonder if i re-install the game, would it fix it???

    I'm afraid I also think the ships handling has changed, though i think the AG is very twitchy. Other members have reported it the opposite so god knows what's going on.

    Is there any word on these problems getting fixed as I'm now in the frame of mind that the online (the only bit i care about) game's shot to pieces.

  17. #177
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    In reply to my own last rant.......................The problems with the ships handling have resolved themselves and I think it was down to lag - there's tonnes of lag in the game at the moment.

    The same bugs that everyone is having problems with still apply.

    P.S. I'm racing under a different name these days anyway.

  18. #178
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    Quote Originally Posted by KIGO View Post
    Interesting intel there. Thanks Paul, at least we have some answers now.
    Really? I'm sure everyone appreciates official input from anyone who has worked on the game. But all it does for me is raise more questions. Some will see this as more of a worry because they now know there's nothing that can be done about it.

    Quote Originally Posted by Paul Tweedle View Post
    Hope this message has put your minds at ease and you can get back to enjoying your racing, thanks for playing,

    Paul.
    As I say above, I fear your input Paul, while given with the best intentions, will probably have the opposite effect for many.

    I'm pretty sure now though that it's mostly lag. As kanar says, a more suitable connection for gaming would improve things. Sadly for some of us our broadband connection is out of our control. It's a shame as before my connection seemed reasonably adequate, whereas now it's clearly just not.

    Anyway, there is still fun to be had, even if good online games are rarer now for some of us. There are also challenges, such as trying out 1st person view. You'll realise just what a legend Asa is when you try that out. I'm hoping to start up an Avalon offline event soon too so hopefully that'll be an added element of the offline game for folks to look forward to, and may even appeal to some a bit more than the normal speed lap/TT tables. No doubt many who feel screwed over, like I did, will come back to the game when they start to miss racing other WOZoners, like I did (and very quickly I might add).

    For the moment there are still a lot of issues that need sorting out. If offline issues (messed up ghosts, the fact that people's data gets screwed or they have to completely delete it just to play the game) get some attention too then that would be good. If they can be fixed or there is advice on how to prevent them happening then that would be great.

  19. #179
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    I've been having the same ghost "slow starts" as leungbok I think. I would start the race, the timer for the record I set started immediately but the ghost starts like one second later.

    I also have the Goteki-Icaras problem I described earlier, when my Icaras racing line is followed by a Goteki ship model. I have that on at least two tracks.

    It's not complaining, the game still works for me (I can set records, do BRs, etc.), but its still showing that it's not 100% stable with these glitches in it.

  20. #180
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    id agree with lag being the major issue, my handling in phantom for the as-gsystems has felt so slugish sumtimes i had to check i wasnt racing in rapier. But when this happens i also notice major delays in the weapons pads, which leads me to think its lag. Most the time the handling is fine tho for me and for the most part im enjoying the patch, my only issue is when it jumps a frame or two. Iv had about three races destroyed by my ship flying of the track (and yes it was on sol2)

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