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  1. #1
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    I'll try the breathing in Lunar, that could be the answer, I might try opening my eyes sometimes as well, that might help .
    Last edited by KGB; 16th March 2009 at 01:59 AM.

  2. #2
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    i like to close my eyes at the finish if i know it's giong to be tight.
    kgb? wow! how do you fly like that? the force must be strong with you

    Question (just for ontipic's sake): how far do quakes go in HD?

  3. #3
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    I thought I saw somewhere that quakes travel for 6 seconds, but I very well may be mistaken...

  4. #4
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    I´ve read elsewhere a quake goes about a half lap long !

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    Actually it depends on several factors that SL carefully programmed into the game code. As a quake "receiver", if I am leading the race it keeps going until it gets me, no matter how far. This can be up to 3 laps, if necessary. If I am in a close second place, it goes just far enough to get me but not the leader, dying out immediately after bringing me to a half and only warming the leader`s tailpipe. Quakes also adjust their speed to make sure they get me just as I am crossing track splits, ensuring that I plummet to my doom and go from first to last place. As a quake "giver" different rules apply. Now, these track splits act as barriers that quakes cannot cross. If they do not hit these barriers, quakes travel about 3 seconds forward, at most, and usually they trigger a shield pick up for the race leader to make sure he isn`t hurt. That`s how it works.

    Actually I think it`s just under six seconds, not as much as half a lap, unless you`re Wellington in which case that is about half a lap. I think they were made to travel slightly further in HD to give chasers more of a chance, but I don`t remember if this came from SL or not.

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    hehehe so true, Stephen, so true!

  7. #7
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    ok, we'll call it roughly 6 seconds.
    anyone mastered the art of 'quake dodging'? i've managed it twice, any tips?

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    Quote Originally Posted by lunar View Post
    Actually it depends on several factors that SL carefully programmed into the game code. As a quake "receiver", if I am leading the race it keeps going until it gets me, no matter how far. This can be up to 3 laps, if necessary. If I am in a close second place, it goes just far enough to get me but not the leader, dying out immediately after bringing me to a half and only warming the leader`s tailpipe. Quakes also adjust their speed to make sure they get me just as I am crossing track splits, ensuring that I plummet to my doom and go from first to last place. As a quake "giver" different rules apply. Now, these track splits act as barriers that quakes cannot cross. If they do not hit these barriers, quakes travel about 3 seconds forward, at most, and usually they trigger a shield pick up for the race leader to make sure he isn`t hurt. That`s how it works.
    Hah at elast you get quakes while you are tailing. I never have such luck.

  9. #9
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    That first Taiwan fight was really over who ate the last dim sim.

    And the second was over who was going to be the designated driver of the coach to the casino.

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