I knew I forgot something! Fixed.
That would be fine, or we could add it as another option. Personally, I find 12 races in a row to be a bit much, but that could just be part of the competition.I think that Team B should get first choice on their 6 tracks though.
You're right. I think if we have teams notify the International Doubles organizer(s) of any changes to the match times (so they can update the schedule), then it would become clear if any team was intentionally disconnecting. I'll add something to the rules about that. Also if the same team has disconnections on the rescheduled match then I think they would have to forfeit. Otherwise it wouldn't be fair to the other team that showed up twice to play.
Sure! Although you might want to wait a little longer so we can get more comments and suggestions. The rules still need some work. But maybe you could start collecting team names? Hereafter KGB and I shall be known as "Voodoo Rage".
About the rankings: I don't care what ranking system we use, but ... I looked into it a little, and it seems most gaming ladders use some form of the Elo rating system (check it out on Wikipedia). I'll try to give you the basic idea of it.
Everyone starts with an average rating, say 1500. After each game, the ratings for each player are updated. First, you find the expected win percentage for the player, based on the current ratings. For instance, if Team A has 2500 points (top tier) and Team B has 500 points (bottom tier), then the probability that Team A would win is over 95%. For Team B, the win percentage is the opposite--less than 5%.
Then you look at the actual result. Did Team A win? If so, the rankings are correct in this instance, so Team A gets a small amount of points added and Team B gets a small amount of points subtracted. However, if Team B won, that means the current rankings are not as accurate as they should be, so Team A gets a lot of points added and Team B gets some points subtracted.
Of course, there is more to it than that; most ladders vary the amount of points you can win or lose depending on your rating. If we were to use this kind of system, I thought a variation on the Elo system as used in Go might work well. I could make a simple ranking calculator on a web page if we agreed on a good formula. But again, if you guys want to use something else (something simpler) then that's fine with me.