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Thread: Pulse on PS2 now official!

  1. #221
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    Quote Originally Posted by Xavier View Post
    ... but... they've changed the date to June 24!

    Here's the link

    What could be requiring another four months? Online play?
    I sure as #<!! hope so

    After playing pulse online going back to split scree feels like a huge step back.
    Also with all the other online games for the ps2 and people expecting racing games to be online
    this would feel like a major letdown.

    No doubt this(the last pic with the split screen) looks very nice and reminds me of the good times we had
    at stins house many-a years ago .. 2005. Even so then we could link 2 ps1 and play 4 players - 2 on each tv.
    I strongly doubt there'll be a link option on this ps2 pulse, which will leave us with the one on one TT or SR
    which sucks pretty badly which on the other hand is still better than nothing ..

    If that's the case I hope there'll be a vertical split screen as well with a wide screen option as in Quake2 for the ps1.
    4 player split screen, with Only bumper view for the graphics sake, is probably too much to ask this close to release date.
    This 4 pl mode (only bumper view) worked really good on the WTCC(2?) for the ps1.

    *hoping I'm wrong and we get the online*
    Last edited by zargz; 15th March 2009 at 08:19 PM.

  2. #222
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    any confirmation on whether this is hitting the US? I'm sure the PAL version will have a 60hz option (this late in the PS2's lifetime, there's no reason it shouldn't), so I could always import it... but I'd like to see it locally...

  3. #223
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    As much as I'm happy to see Pulse on the PS2, now that I looked at a few Fusion screenshots (remember: they're from 2002), Pulse is miles behind what the PS2 hardware can do.

  4. #224
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    Indeed. This is the same problem they talked about for remaking tracks in HD. Pulse looks good on the small screen, but blown up it becomes a show of solid areas of color with practically zero detail in the textures.
    At least it's the same game, and maybe a relaunch will help if fare better and eventually get the PSP DLC over here as well?

  5. #225
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    Judging from those small images, there seems to be larger texture resolution compared to PSP at least for the track surface and walls.

  6. #226
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    Oh I was not talking about the textures, more about the details.
    It's a 1:1 port as far as I know and there are no new objects added to the game.

    When you look at Fusion, there is really the sense of space. It's not the feeling of three rows of buildings and behind there is nothing (which I had in WOHD for some tracks as well, just by the way). If Fusion did something well it was the feeling of being set in a real world. The tracks seemed to be in the scenery, not the scenery being around the track.

    At least Fusion gave me the feeling of the objects being not just placed there for the sake of building a wall around the track to hide the fact that there's not more behind it. That's ok for a PSP game as the PSP has less power compared to the PS2, but for a PS2 game I expect a game to have a more complex scenery. But then of course I can understand that the PS2-Pulse won't have it, as it's "only" meant to be a 1:1 port.
    Last edited by Sausehuhn; 5th March 2009 at 08:02 PM.

  7. #227
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    I like how, suddenly, people are giving Fusion a bit more credit in comparison to Pulse :3

  8. #228
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    i'm in accord with you sausehuhn , if there were to give a credit to fusion is for the track design ( some track design )

  9. #229
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    Even if the graphics are better in fusion, A new pulse put out for the ps2 is a plus. I don't see why there is complaining about it, even if it is a 1:1 port. It would be nice to have all the features, like link/negcon, but even without them, it is still a plus for wipeout as a whole. Not to say they shouldn't add a bunch of features like online/negcon/one one one/link/faster speed/hd physics,ect, but even as is, it will be good just because of using a regular controller. Hell, I'd be happy if it was ported to the ps1. Sure, they should be working on Wipeout PROPER, but I seriously doubt it is the same people working on both at this time.

  10. #230
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    True. I wouldn't mind even if the graphics were as the prototypes on wo3.
    I actually like the look of those tracks

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    Cool

    Hey, zargz is alive! Hey man! And in Thailand! I'll have a Singha for you.

    Maybe I'll be back playing Pulse on PS2 before I ever get my grubby hands on HD. Such is the way life goes. With the economic meltdown, perhaps this game will be the fastest/cheapest way for Sony to get more $$ out of our beloved franchise. They have to make profits somewhere, releasing a game on 2 consoles, good way to try.

  12. #232
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    Good to see Medusa and Zargz here

    I'm pleased to hear that Pulse may get released on PS2-- though also shocked, because PS2 software sales have fallen off a cliff over the past several months. It seems that the Wii and the DS, and to a lesser extent the Xbox360, are finally replacing the PS2 even amongst casual gamers. Perhaps the costs of porting Pulse are low enough that it's still worth the effort?

    In any case, Pulse deserves more love!

    So what are the chances of Pulse PS2 getting a North American release? Given that Sony can't even release completed DLC for the PSP version the odds can't be good, I don't think.

  13. #233
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    I have a PS3, but i am still playing with PS2 so i will buy this one when it arrives!
    Is probably the definitive release date, June, for the game?
    It is a great game for being in PS2 and for those (like me) who don't have a PSP.

  14. #234
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    it's great to see a lot of people still have interest in the idea of this port!!!

  15. #235
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    EXCELLENT! I'll finally get a good play of this game, thanks for the info!

  16. #236
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    Sausehuhn, that's a great shot of Florion Heights. On that same site, they also have this good one of Cubiss Float:

    http://ps2media.ign.com/media/previe...ut_33_640w.jpg

    Love that sense of scale. You know what would be a great "cheat mode" addition? A free-roaming camera that would let us see the game from these great angles!

    And -- back to Pulse on PS2 -- they'd better port it to North America, after what they did to North Americans with the DLC. But this goes double for Japan. Japan never even got the game on the PSP! At least PSP games are region-free, so they can import them, but they still can't get DLC either.

  17. #237
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    Hey Medusa and Frances! Nice to see some familiar names here

    So guys .. any news on the topic?


  18. #238
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    Cool screenshots, we can see some DLC tracks, and multiplayer mode with 4 bots.

  19. #239
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    Yes indeed, the PS2 version features split screen play with four AI opponents, and the DLC tracks. Also featuring is the removed engine flare (Probably for the same reason as in WipEout HD), but higher resolution textures (As seen on The Amphiseum and Platinum Rush).

    Kaori is talking about those screenshots, but I don't know if they've been posted here already. So here they are:

    Picture 1 | Picture 2 | Picture 3 | Picture 4

  20. #240
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    Yes the link was here, (touch "this"), I hesitated to put it again.

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