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25th February 2009, 03:02 PM
#17
The problem is that ship speed varies too quickly for any capture equipment I possess to register the changes adequately in order to work out the times you mention. I only have a 30FPS camera and a DVR (With severe input lag).
This will not work as during the video editing process I will be unable to decipher the numerals of the speedometer (motion blur).
Any test but the two I already have done are significantly harder to put in place than you might think.
I assure you however, the times were taken as 'tightly' as possible.
The timer started when the X button was pressed, and was stopped when the speed of 780km/h was reached. I have pretty good reflexes (Unreal Tournament player here, and of course WipEout), so I do think that I pressed the stop button at roughly the right time.
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