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Thread: WipEout HD Fury Offical Issue Report - PS3 ONLY

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  1. #1
    Join Date
    Dec 2008
    Location
    Stuttgart, Germany
    PSN ID
    Constrictor4U
    Posts
    206

    Default Plasma your LCD

    Game region version: Pal
    Game Update number: 1.26
    Firmware version: 2.60
    Console version & hard drive size: 80gb
    Custom soundtrack, yes or no: yes
    Controller type: Dualshock 3
    Track: Sebenco rev
    Race type: Online/Phantom

    This is more to document what happend. Don't think this will be reproduceable.

    Right after the start, crowded by other pilots I got a Plasma on the first pad. Fine. On the straight with this slight chicane I fired it and what happened stunned me for a long time: My Plasma launched (don't know if it hit one of the other pilots) and shortly after it left the ship my LCD just showed static, no sound. WTF? First I thought my LCD died, than, after ~ 5 seconds the picture was back again. I was standing on the track down in the dip. Needed some more time to calm down again. The race was over after just 4 seconds ... But my LCD survived!

  2. #2
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Game region version: NTSC
    Game update version:1.20
    Firmware version:2.60
    Console version and hard-drive size:60GB NTSC
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Options settings: Sequential playback, resumed playback, motion pitch, 10% [air/accel], 100% [motion]
    Track [if any] where error occurs: Ubermall Reverse [ALL Tracks are possible]
    Online/Offline: Offline, maybe online

    +Guess what's not working now. Hint: it's mentioned in my previous post.

    Coming back to say that I have reproduced it again (unwillingly). This time, it was COMPLETELY useless, except for absorption. It would not work on people in front, or people in the back. EVEN AFTER THEY GOT OUT OF LINE OF SIGHT AND GOT BACK IN AGAIN (Ubermall split). This is far worse than a simple bug IMO. The whole weapon code for the item is broken completely.

    The Missile has none of these issues, so why does this item do? AFAIK it's a lock on as well, why is it different code?

    Yes, I do not mention what it is. Read the previous post I made here. So maybe you get the idea how broken it is.

    Game region version: NTSC
    Game update version:1.20
    Firmware version:2.60
    Console version and hard-drive size:60GB NTSC
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Options settings: Sequential playback, resumed playback, motion pitch, 10% [air/accel], 100% [motion]
    Track [if any] where error occurs: Ubermall Reverse [Elite]
    Online/Offline: Offline

    +While testing out for the previous report (And getting eliminated in the process because I was not absorbing and because of the following glitch):

    How is it that the same AI ship passing over weapon pads on the track gets the following power ups:
    Mines. Mines. Mines. Mines. Mines. Mines.
    (Yes, SIX times. What are the odds of that?)
    That's a whole friggin lap of Mines btw.

    And I'm not mentioning the AI who got Mines and then Bomb. >.< (I guess I did though)

    I was in eight place [Elite AI], testing out the lock on of the previous bug on the people that were at the back when I got the item I still won't mention so you read my previous post anyways.

    [Bug count: 14]

  3. #3
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Exclamation Game exploit found!

    Game region version: NTSC
    Game update version:1.30
    Firmware version:2.60
    Console version and hard-drive size:60GB NTSC
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Options settings: Sequential playback, resumed playback, motion pitch, sentivity % to lowest.
    Track [if any] where error occurs: All
    Online/Offline: Offline and online

    This mostly pertains to speed lap, although if you are really good and lucky, to ANY game mode, online or offline.

    There is an missing respawn wall on Sebenco, which can be exploited on Sebenco Reverse. Particularly for Speed Lap, this allows times lower than 21 seconds! I have done 20.80 for the test, with very poor racing lines overall (I have not saved). This is not a shortcut like Ubermall or Chengou (Or other tracks), this is an exploit of a missing respawn zone.
    No more details given. Nobody needs to know how to do it other than Colin Berry (PM sent).

    AnErare, I will ask you to not disclose the picture I have sent you. Thank you.



    [Increment count: 15]
    Last edited by Darkdrium777; 11th April 2009 at 06:36 AM. Reason: Screenshot of glitched time added

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