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Thread: 10 things i hate about wipeout fusion

  1. #101
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    Kinetica was pretty good (what I remember from it). I have not played Fusion to be able to compare though.

  2. #102
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    If you believe Wikipedia, apparently Wipeout Fusion runs on Kinetica's game engine, which is called...Kinetica.

  3. #103
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    i just can't stand that all the ships are rounded. i like my sharp angles on the ships like previous installments and ones after it. to me Fusion is the game to hate to make us treasure all the rest more.

    much like pokemon like Metapod exist. you have to have something you completely loath to appreciate everything else. compared to metapod, raticate is a little bit more acceptable. i don't know if that makes sense (also don't know if pokemon is familiar with any of you)

    so me hating Fusion for all that it is, i cherish all the other ones in the series so much more. so in a way, i owe thanks to its existence.

  4. #104
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    Feisar, Auricom and Piranha are still very blunt designs.

    (fitting eh? even if the latter two are CONVERTIBLEZ OMG)

  5. #105
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    I beg you pardon? Auricom? Ship design??? C'mon, it's a BRICK! You'd think that in a sport with a multi-million budget, the ship engineers would have some knowledge about aerodynamics!
    The ship design in Fusion is godawful, with the only two exceptions being FEISAR (well, oldschool shape there) and EG.r (which by the way is the only team in Fusion bearing a team logo of actual design quality, all the other team logos were rubbish!)

  6. #106
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    I was more or less referring to the "roundness" of Fusion's ships compared to each of the other games. Auricom's design looks like ****, but it's still very angular and squarey.

  7. #107
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    1. Unlocking Katmoda 12 was like suddenly being dropped into a Futurama version of racing on the Moon: Airbrakes that work in a vacuum, open topped AG ships, a moving starfield in the background and sound in space. Bleurgh.

    2. The controls aren't freely assignable. I use the square button as the accellarator in all the other Playstation and PSP Wipeout games, so why can't I do it in this one? It's annoying when I fire up WO3 or SE and my thumb still thinks the hyperthrust button is the gas pedal.

    3. Analogue airbrakes and fire button: It's a nice thing to have until my left hand turns into a searing claw of raw PAIN. Fortunately Fusion supports the original PS1 digital joypad, but unfortunately the digital airbrakes only seem to work at half strength and the weapon control is stuck on maximum power with no possibility of adjustment.

    4. The UK version (which I have) outputs 50Hz interlaced PAL only. On a console that is perfectly capable of outputting a 60Hz NTSC signal, in a country where most TVs are perfectly capable of displaying that signal if used with the correct cable, the lack of a 60Hz display mode (let alone progressive scan!) is absolutely unacceptable.

    5. Grav stingers

    6. Gravity bombs

    7. Saving is disabled if you use a cheat code. I'll never forget the day (shortly after I bought Fusion) when I looked at the unlock list on Gamefaqs and thought "I have to complete 30% of this crap just to play Zone mode?!!!". Of course, it's also a good thing in that being unable to cheat to a useful degree forced me to play the game properly and in doing so realise that I actually quite like it.

    8. The ice cavern on Cubiss Float 2

    9. All those alternate routes at Temtesh Bay where you can fall off the edge of the track and land on another bit. If I wanted to play pinball with hoverships I'd play SNES F-Zero.

    10. I like Fusion a LOT more than Pure and Pulse. That just feels a bit wrong somehow.

  8. #108
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    Fire at R1 for some reason feels better than having it at circle.....

  9. #109
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    In WO3 and SE I assign fire to triangle, and in WO1 and 2097 I assign it to X. I use setup 2 in Fusion simply because it's the least worst for me.

    11. The way that hitting an electric barrier often leaves my craft pointing in the wrong direction.

    12. Falling through the scenery and out of the game world when I get thrown off the track or miss a landing aftera a jump doesn't do much for my immersion in the game.

    13. The widescreen function doesn't seem to work.

  10. #110
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    Default hmm

    Until last night, I had overlooked any downpoints of Fusion. However, since taking note last night of these (they were really pissing me off), these are the following faults (in no particular order):

    - AI can get really annoying when they keep barging past (and taking the weapon pad/s you were going for)

    - Those stupid electric barrier things that block off other sections of the track - if you hit them you get flicked around 180 degrees and will no doubt lose a few positions (doesn't help when you're trying to avoid them and have AI all around you (see previous point)). Why could they not just be solid walls??

    - When you keep getting sh!t weapons - particularly if your main aim is eliminations

    - That you can't disable certain weapons in single player (like you can in multiplayer) - I'd turn off the proton cannon (it's pathetic), flamethrower (even more so), gravity bomb (god that gets annoying), autopilot (hardly works), quake (it quite often throws me off course mid-jump (my main cause for going off the track)), possibly the grenades (they can come in handy to slow someone down a bit), possibly the grav stinger.
    Definitely keep the missile and turbo though

    - Sometimes when you go off the track the game respawns you at a point not where you were and thinks you have to do an extra lap (happened to me last night on Vohl Square Course 3 (R) - I was 9th I think (I'm not exactly the best on Vohl), just going over the jump that leads onto the start/finish straight from the open area (to do my final lap) when a quake was fired from a ship behind me, so I was thrown to the right and fell off the track. I was respawned around the first bend, still on my second lap and now in last. I was fuming...)

    - The ships take ages to accelerate

    - Even though I haven't played any of the other WipEout games (with the exception of Wo64), checkpoints would make it more fun, even if they did only show the split between you and the next ship in front and behind of you respectively

    - Possibly shoulda had a couple of really long tracks (perhaps a composite of some of them (traverse between 3 or 4 of the regions maybe?)(per track)), coz most of the tracks you finish a race within 3 min or less - kinda too quick I reckon


    They are the main ones, might add more as I discover them...

  11. #111
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    I wish this game (and the same problem occurs in Pulse) would show you the finishing times of all the ships when the race is done. When you finish 8th and want to know what kind of time you'd need to put together in order to finish first, not having any information can be tough. Fortunately they fixed this in Pure, but then (why!?) they took it out again.

  12. #112
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    I've just made a list of things I love in Fusion, and there's a few that keep it from being a 'classic' game in my heart. Not game-breaking, just really annoying:

    1. The speed. Waaaaay too fast. (this coming from somebody who can't really handle Phantom)
    2. Kerb-hopping off the track (comes from number 1)
    3. Trackless sections with bits of rock and junk getting in the way.
    4. Temtesh Bay's trackles- OH GOD MY EYES!
    5. The pit lane never seems to fully recharge my shield;
    6. Ships with different shield strengths.
    7. G-Tech. Just...no
    8. The Flamethrower. It'd be cool if it covered the track in a searing inferno...
    9. That one flip-pad door-section on Katmoda 12 that ALWAYS destroys my ship
    10. The font. Small TV - can't read it. Large TV - can't read it.

  13. #113
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    1. The tracks are out of control.
    2. All the upgraded ships are green O.O
    3. Pitlane, never fully refills your ship.
    4. Pirahnna was really disappointing.
    5. G-Tech was awful.
    6. You couldn't play as the zone mode ship. It looked awesome!
    7. Soundtrack. I didn't like it.
    8. The flamethrower was far too small to have any impact.
    9. The illegible voice that warns you of weapons.
    10. Quake makes the game one sided and unbalanced.

  14. #114
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    i played through this and completed everything, didn't think it sucked at any point. i suppose i agree on the handling being a bit worse, but i just got used to it and thought it wasn't too much of a hindrance. soundtrack is mint too, can't see why anyone wouldn't like it.

  15. #115
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    Just to add that I played it through twice and really enjoyed it. If it had online I'd have played until the moment HD came out.

  16. #116
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    Quote Originally Posted by Velocitar64 View Post
    6. You couldn't play as the zone mode ship. It looked awesome!
    And that's one more for Feisar.

  17. #117
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    finally something positive about fusion in the last few posts. I really hate to see fusion being burnt down

  18. #118

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    The negative points of Wipeout Fusion are:

    - some tracks are excessively long;
    - some useless weapon (what's the exact function of "gravstinger" weapon ?);
    - G-Tech...cool name, cool logo (i like it, please don't hate me) but the ship sucks!
    - Recharging zones are 'so slow to recharge all your shield, and with a Van Uber this is a great problem;
    - bugs! f****n' bugs when the race is on ...
    - the cartoon style of the pilots.

    They are not 10 points, but in the end...i like WipEout Fusion!

  19. #119
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    gravestinger is a weapon that drops out of the rear of your ships and stops whoever drives over it dead in his tracks

  20. #120
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    Quote Originally Posted by Sirius IV View Post
    - the cartoon style of the pilots.
    I actually like the cartoony look, but I will concede that some of the pilot designs were awful. Roberto Sergio didn't need to look like Graham Hill's identical clone, Franco Gonzalez's look screams LOOK AT ME I'M A BLATANT STEREOTYPE!, and come on, many things could have been done to make Zala Wolff look better while still keeping that "punk-ish" edge she has.

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