I think the lag doesn't stem from the data transfer controller to console, it is caused by the actual sensor that measures the angle of the controller. I don't know exactly how it works, but the controller has to be in a different position for more than a couple of miliseconds for the sensor to 'notice'. Try rolling the controller all the way in one direction and then back to the initial position real quick. If you do it fast enough, nothing at all will happen in game. That should not be this way

And no, I haven't noticed the issues chboing mentioned. Even with pitch all the way up or down (motion controlled), my craft still turns full force left or right (analog controlled) - at least it seems that way. Some turns, like the Chenghou hairpin, simply can't be negotiated at phantom speed simply by turning into them. You need some heavy airbraking and sideshifting for that.