
Originally Posted by
captain howdy
And I think you missed Paradoxx's point. Leaving in the barrel rolls but replacing their gameplay function with superficial "freestyle points" would make them more of a cheap extreme sports gimmick than you claim they already are.
As I tried to say earlier, barrel rolling as a gameplay function is hardly a gimmick -- it's a technique that requires driving skill and energy management (someone enforced the point earlier that you also have to deal with disorientation when coming out of a barrel). It seems to me you have a problem with the actual animation; the thought of one of these ships doing a side roll in midair is too flashy for you. Or maybe some of you just don't like the logic... why would spinning around and landing upright magically grant you a speed boost?
Well, how does the anti-gravity technology in this future world work, precisely? Would you feel better if someone at Studio Liverpool came up with a technical canon reason why barrel rolling exists as a viable anti-gravity racing technique?
I can understand not wanting to do them to complete speed laps and time trials. Hey, I beat Zico, and it was no picnic. In my experience, having to pull off a set number of barrel rolls in a single lap to get a good record is difficult, frustrating, and ultimately not much fun. But aside from Zico and a few awfully stressing time trial gold medals in campaign mode, you do not need to use barrel rolls to complete the game. You do need to use them to get great online records. And they'll probably help your chances of winning when you're racing online. If that bothers you, I don't know what to tell you. Great racers will get good records. Great racers who can expertly utilize barrel rolls will get better records. That's just how it is.