This could be a long story but i'll try. First im not saying, of course, than barrell rolls are bad for everyone who plays the game. I say that they are bad for me.
I started palying WO with the first, the pinnacle of the series was Wipeout XL / 2097 with negcom, I've always liked wipeout because, to me, it was a racing francise, an exercise of imagination that tried to give the players the equivalent of F1 in the future. They created sponsors, enterprises, they build cities around these tracks. To me it looks like a realistic effort, not a fantasy one.
So in that contest, to me, barrell rolls seem to come from another world. From Fzero or mario kart. Both are great games, but not of them feels like a simulation of the future like wipeout is to me. I can accept the speed pads. You pass on them, energy is transferred from them to the ship, boost. I can accept less weapons, in the form they are today. They are clearly a try from the organization to make the show more "thrill". Think about them as the future's Nascar yellow flag in the last lap if you want. All weapons are aboard of the ship, but become activated only when passing on the pads.
I would prefer a different concept in weapons. I would prefer weapons that slow down and don't destroy ships, speaking of realism. But, however, as they are now, i feel that barrell rolls are much more out of context that them.
These are my major gripes about barrell rolls in the game.
Speaking of the execution, it's not that i can't do them ( watch my stats for Chengou Project rapier class, the only track where i had the time to work a little on times if you dont believe me )
It's that for me, the process you make to do good laps in wipeout is not searching places in the tracks were i can take enough air to execute them. This sound "alien" to me when i think of wipeout.
To me going fast in this game is a question of finding the best line, understand where and how using aerobrakes, things like that you know ?