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8th October 2008, 12:53 AM
#25
Couple of things I just thought of for new features.
Ship Mag-Lock: This could have a small duration and a longer cool down. Track Mag-Lock would still be there, but Ship Mag-Lock would be for sections of the track that are tubes, so you could turn in on, and go upside down to pass people. While engaged, you can't use any weapons.
Track Variations: Not just reverse tracks. Short, Default and Long versions of tracks. Where a short version maybe pushing lap times in the teens with Phantom, the long version maybe close to a minute per lap. So parts of the original tracks are there.
Craft Variations: I was thinking how there are 4 speed classes, why not have the craft in each class look different. Not drastically, so you can still tell who made the ship and that teams style. For Example a AG-Systems Venom, will not have as much wings, and down force as a AG-Systems Phantom version. This would play in to as in real racing a F3, GP2 and a F1 car all are open. They look similar but different. Where F3 and GP2 are lower leagues to get in to F1 kind of thing. Phantom would be the most advanced looking ship, most down force, the most venting and engines.
Advanced Ghost Lap: This feature would have telemetry, but also racing line, and air brake braking points. There could be one green line, for your racing line, and a gradient of color, on each side of the line to represent the use of a air brake and what side it was used and the length of the line for how long it was use.
Last edited by klax75; 8th October 2008 at 01:01 AM.
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