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Thread: THE WipEout to end all WipEouts???

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  1. #1
    Join Date
    Mar 2005
    Location
    Sydney, Australia
    Timezone
    GMT + 10
    PSN ID
    cybrpnk
    Posts
    365

    Default THE WipEout to end all WipEouts???

    Thinking about it...does anyone seriously think SL will even release a 'proper' WipEout for the PS3 after how much time, effort and work has gone into HD???

    Was thinking today...if SL is taking awhile to nail down HD to perfection, will we even need another WipEout??? Here's a checklist...

    Gameplay - check...if the controls experienced by 1UP and other previewers are to go anything by...HD will have pretty much a solid control scheme that will define WipEout

    Graphics - check...1080p at 60fps...cmon...what more can you ask for??? Now if this applies to both split-screen and online as well...we do not need anything better...it will be perfection

    Music - check...sure there are only what?? 8-9 tracks??? But we also have customisable soundtracks...plus...music can always be added on as DLC

    Tracks - check...sure there are only 8 tracks with a few more added...but the WipEout series has a very rich resource of tracks spanning across a whole line-up of games. Plus, none of these tracks were in any way particularly bad...so I'm sure that if SL slowly or quickly released all the tracks ever made from WipEout, WipEout 2097, Wip3out + Wip3out SE, WipEout Fusion, WipEout Pure and WipEout Pulse as free DLC, we will eventually have one helluva anti-gravity experience sitting in our black magic box...

    So yeah...if SL can nail this one down to perfection...I reckon...this will be THE definitive WipEout...then they can focus on other projects...like...Rollcage...nudge nudge wink wink...

    EDIT: Guess what I'm trying to say is that if the engine for WipEout can be done right first time on the PS3...all we need would only be updates that will enhance a game that is already pretty close to what we all envisioned in the cut-scenes of older WipEouts...

    if anything...SL could probably even release filters that can change the 'look' of the game...maybe a 2097 filter, or Wip3out filter...

    EDIT: Just to emphasise my point on how many tracks WipEout has given us over the years...

    WipEout

    Altima VII
    Karbonis V
    Terramax
    Korodera
    Aridos IV
    Silverstream
    Firestar

    WipEout 2097

    Talon's Reach
    Sagarmatha
    Valparaiso
    Phenitia Park
    Gare D' Europa
    Odessa Keys
    Vostok Island
    Spilskinanke

    WipEout 64

    Klies Bridge
    Qoron IV
    Sokana
    Dyroness
    Machaon II
    Terafumos
    Velocitar

    Wip3out

    Stanza Inter
    Hi-Fumi
    Sampa Run
    Manor Top
    P-Mar Project
    Porto Kora
    Terminal
    Mega Mall

    WipEout Fusion

    Florion Height
    Mandrashee
    Cubiss Float
    Alca Vexus
    Vohl Square
    Temtesh Bay
    Katmoda 12

    (3 variations of each)
    (forward and reverse)

    WipEout Pure

    Vineta K
    Modesta Heights
    Chenghou Project
    Blue Ridge
    Sincuit
    Cittanuova
    Sebenco Climb
    Sol 2
    Staten Park
    Exostra Run
    Uber Mall
    Sebenco Peak
    Iridia
    Anulpha Pass
    Koltiwa
    Kara Descent
    Burgertown
    Card City Run
    Paris Hair
    123Klan

    WipEout Pulse

    Talon's Junction
    Moa Therma
    Metropia
    Arc Prime
    De Konstruct
    Tech De Ra
    The Amphiseum
    Fort Gale
    Basilico
    Platinum Rush
    Vertica
    Outpost 7
    Vostok Reef
    Edgewinter
    Gemini Dam
    Orcus

    (all in White or Black)
    Last edited by cybrpnk; 29th July 2008 at 11:44 PM.

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