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9th July 2007, 11:47 PM
#16
I love the barrel roll
what else are you going to do on a long drop? Also adds to your overall strategy you could be on lap 5 going off a final drop before the line and are running low on energy do you do the roll and loose even more energy increasing the risk of elimination or do you hold off? Chenghou project is a good example there is a drop near the line with a weapon pad on the left sometimes I find myself slowing down a little so I can drop onto the pad and absorb a weapon whilst the ship that was right behind me barrel rolls off and takes the position from me, I'd rather loose 2 points on a guy than end up in pieces and loose 8. It would all depend on the points at the time as well if it was tight I'd probably take the risk in the above situation hoping no last minute quake is going to come along and get me. Intensive racing people!!
Hyperthrust I liked it but compared to the barrel role system is cheap in my opinion and requires no skill, press the button instant boost
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