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Thread: Ballistic NG - Wipeout fan project

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  1. #11
    Join Date
    Jun 2016
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    32

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    Quote Originally Posted by Amaroq Dricaldari View Post
    The computer voice would be a lot more useful if it actually told you what weapons were being used against you, to be completely honest.
    Doubt it since the only way to counter a weapon is to enable shield.
    It doesn't matter If computer say "Warning rockets" or "Warning quake" or gun or plasma, you just enable shield and if you wait too long to hear the message you gonna get hit anyway.

    On a sidenote, previously I asked what kind of filter you enabled because it was screwing skins, for example places where texture was cut and then merged on a mesh would have white lines and everything would look very blurry at an angle anyway.
    Not sure whether you changed something but after the last patch problem disappeared and everything look nice and clean.
    I think some texture filter is still enabled but it doesn't produce heavy artefacts as before which is nice.

    Cant wait for next patch, good work on the game, it actually feels and plays like a real Wipeout.
    Last edited by Wanzer; 6th December 2016 at 05:05 PM.

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