Quote Originally Posted by Meg.A.Byte View Post
One small question. After the release, is the game open for propagation? I mean when the game will be release, can I submit it for showcase or possibly review to the 2nd biggest game e-magazine in Czech Republic? Or do you want the game to be known in AG racing fanbase or similar groups?
And the progress is sick! Great work! Is the multiplayer online?
Yeah you can submit it to whoever you like I've never really spent the time to get the game out there, I'm usually caught up with one thing or another. And the multiplayer will be online! I need to test it over WAN with some friends to make sure it works but I've had the lobby tests working just fine by hosting and joining locally on my PC and over LAN.

Quote Originally Posted by Fredbob396 View Post
Quick question about the remake tracks. Will they require a copy of their respective games? If so, how will BallisticNG detect them? I kinda miss Gare d'Europa from 0.1
The remake tracks have actually been removed, the next release is just going to have original tracks and the unfinished XL track that Xpand worked on. They were originally just going to be in the game without any original data required on the basis that their names were shortened but I've cut them just to avoid all copyright, I would add the ability for the game to read Wipeout tracks but Aybe is already doing that with WXX-Rebirth.

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Progress on multiplayer

I've got ships for each player spawning, there's no synchronization of positions and stuff yet but it's a start!