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13th June 2015, 04:07 AM
#11
thanks, in the mean time I drop 2 other questions and another video !
what do you think emulating this bouncing ship requires, in the hover spring or the physics material ?
the way to go seems to not use triggers as we don't get contacts and lose some freedom over collisions, or did I miss something ?
(also, I do try to keep some sort of history of changes in the website if you'd like to know what has changed)
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