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9th May 2015, 12:51 AM
#1
Reverse engineering of Wipeout
I am opening this new thread to keep things separated from Reverse engineering of Wipeout 3 SE.
After successfully drawing textured models: 
snap0829.png
I found that there's at least 2 new types of polygons : 0x14 and 0x16
But there's also what seems to be a wrongly interpreted header since there are others that have outstanding values.
(been working on COMMON folder)
I'll be back once I made some progress !
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