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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Dec 2011
    Timezone
    GMT + 7
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    106

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    Demo feedback :
    - What speed settings is this? Phantom? I can't ride without bumping into walls lol.
    - Wow, the physics is much better!
    - Oooh and I get to watch how AI ride after I died. Should have a post-race replay mode where you get to choose which craft you want to watch.
    - Is repeated floor scratching supposed to happen? I don't think Wipeout HD ever come close to this.
    - Is there going to be multiple HUD to choose? tbh I don't like this HUD. xP
    - When the player fly off the track and got reset into position, screen should flashes once. To get suddenly warped back into the track can get a bit confusing.
    - I think the explosion when you ran out of energy shoot my craft up too high. My preference is like the Wipeout HD version where there's just short explosion, camera goes outside and then your craft really gets violently thrown around leaving the husk behind. (But the remaining husk should be heavier though.) But that's just my opinion. Do what you think it's good then.
    - [Anddd I found a bug]. I don't know what's going on but I just randomly pitching my craft and then I slided into some wall and ended up sticking headfirst into the track. If I tries to steer it'll just spinnnnnnn. It doesn't seems to reduce my energy. Can't get off from this heads-down state either.
    Last edited by TypeProton; 1st July 2012 at 01:03 PM.

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