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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    But you can later convert it to mesh and using plug-in called "Reduce mesh" do what it is supposed to do, that is reduce poligons if you need when you don't reduce it during converting, but it is rather silly plug-in as it's reducing abilities is... bad. That's why my tracks are simple to make my hand work reduced to minimum and to make them less resource hungry I've uploaded Alphard someday so why don't you check my poligon work
    Last edited by zero3growlithe; 19th July 2011 at 09:34 PM.

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