-
23rd May 2010, 12:51 PM
#1
Difference in WipEout Pure NTSC-A and PAL versions' physics engines?
I've been looking over the records for both the NTSC-A and PAL versions of Pure, and I've noticed something troubling. The records posted for the PAL version of WipEout Pure tend to be several percent quicker than records posted on identical tracks with identical ships with the same players on the NTSC-A version. Also, watching various YouTube videos of people playing, I've noticed that the ships in the PAL version of WipEout Pure tend to handle slightly better than in the NTSC-A version of the game. Is this just me being paranoid, or is there actually a difference in how the physics engines work in both game variants?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules