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Thread: SL redundancies and the future [if any] of HD

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  1. #20
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    ProblemSolver
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    Quote Originally Posted by XpanDrome2097 View Post
    ... Mmmhh, am not very happy if a new WipEout will be released from some new minds...because I think that only the actual (or "past", brrr...) staff has the right ideas to make this game unique and flawless. ...
    I wouldn't say this. Sure there are examples of developers who messed up a
    whole sequel, like Slant Six Games did with SOCOM Confrontation, but I think
    with the right minded people in place a possible next Wipeout may become as
    good as any previous title or perhaps even better then anyone might think off.
    Up to my point of view it isn't too difficult to envision a new Wipeout and things
    alike, but it's difficult to find talented programmers who can actually bring a
    vision to life. As a programmer you really have to love the project you are
    working on, since otherwise you can't go beyond yourself.

    Is it possible that WipEout HD (SL) has suffered from its own quality? I mean
    the game has outdone many other high to mid-profile games in terms of quality
    but didn't sold that much in comparison. This is a problem, isn't it?

    @Koleax: True, the addition of ads (the way it was done) somehow showed us
    that something was going wrong. Btw; if I'm lucky enough I might be able to
    play and to record a ZONE run of the preview build. I now know a German
    magazine who has everything in place. One more thing, the preview build
    doesn't run on a standard PS3.
    Last edited by ProblemSolver; 29th January 2010 at 04:53 PM.

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