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Thread: Pulse Concerns

  1. #101
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    Yeah, canyons are neat, but is anyone up for a race across the dunes or around the pyramids? I've been to Egypt, and all of it, except for the hawkers, was a pretty neat experience.

    What about a circuit in the clouds of one of the gas planets. Jupiter Gran Prix, anyone?

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    Quote Originally Posted by Dr. Angryman View Post
    Yeah, canyons are neat, but is anyone up for a race across the dunes or around the pyramids? I've been to Egypt, and all of it, except for the hawkers, was a pretty neat experience.

    What about a circuit in the clouds of one of the gas planets. Jupiter Gran Prix, anyone?

    that is an awesome idea, like Sol 2 kinda thing, held in the upper atmosphere.
    Maybe one on Pluto, just because it got it's clasification as a planet taken away

  3. #103
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    They held the first demonstration of AG craft in the Nevada desert, maybe something there would be cool, they could mention it when describing the track in game...

    I'm confident the design and neon styling will be fine if used appropriately, but for tracks in the desert, they would have to look at another way of making it seem like the future.
    (How about if there were weather/time effects, in the night there could be neon lights still...?)

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    I remember one circuit on XGRA that was on Mars. It was mostly isolated and in the desert. It was cool too, when you went to the edge of a giant canyon. You can see a far off city before you plunge straight down into the abyss! Now that's exciting!

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    XGIII had a similar one, and those tracks were positively mind-blowing.

    WipEout should take a cue from those kinds of tracks, I think...

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    Just hope they don't go to far, like that twisted, upwards hairpin and drop on the Nuclear Reactor circuit. Wild, but not WipEout.

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    Maybe something like this track in XGIII called Atradaitoshi. It has this vertical drop and the rest of the course is full of good, fun turns but isn't too outrageous. But I will admit, there's a multiple jump section that's a piece of work to navigate.

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    Yeah, I vividly remember Atradaitoshi. I don't think it would be too hard for FX400 craft - then again, the XGIII tracks are almost 3 times as long as the average WO track - and IMHO, 4 to 5 kilometers-length tracks at the speeds that Pulse has is just too short.

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    Quote Originally Posted by Mark Of Insanity View Post
    They held the first demonstration of AG craft in the Nevada desert, maybe something there would be cool, they could mention it when describing the track in game...

    I'm confident the design and neon styling will be fine if used appropriately, but for tracks in the desert, they would have to look at another way of making it seem like the future.
    (How about if there were weather/time effects, in the night there could be neon lights still...?)


    i've always wanted either random, or the option to change the time of day and weather, like when you raced Rapier Class in Wipeout 1 and you raced in the dark, or with that beautiful colourful sky on silverstream.

    Also the Extreme G games do have some truly great tracks, i remember that mars one well, it was fun...but i have to agree that they are too long for a wipeout race!

    I keep making a big thing about the neon, i just hope that it isn't on ALL the tracks, i like the dark look of Wipeout, and saying all this, the neon effects look really cool (the guys that design this stuff should be proud of how well they can pull this off!) i just want a load of cool dark tracks too!

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    Cool

    Just a quick thought regarding neon signs - I think I've heard it said that neon signs are very energy-inefficient. In which case, what would neon signs be doing in the future?? Just wondering.

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    Well, in the future they could have probably easily surpassed the problem of them being energy inefficient, using knowledge of chemistry/technology that we haven't achieved yet... maybe...

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    Speaking of technology, did you know that scientists have created a bacteria that oozes petroleum? They're trying to find out how to "farm" them in mass numbers to make fuel. Interesting....

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    And then again, who said it's really neon? Could be something like LED or some future-technology that does not use as much energy as neons do

    And even though it could be energy inefficent: who cares as long as it looks cool?

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    Quote Originally Posted by RJ O'Connell View Post
    Yeah, I vividly remember Atradaitoshi. I don't think it would be too hard for FX400 craft - then again, the XGIII tracks are almost 3 times as long as the average WO track - and IMHO, 4 to 5 kilometers-length tracks at the speeds that Pulse has is just too short.
    I wanna see a track on the water, like Oceania. But not as long, like you said...

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    Definitely not 15 kilometer marathon tracks! But having them all at least 5 would be a start.

    Vineta K feels terribly claustrophobic at Phantom speeds.

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    Why, how long is the average FX300 League track?

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    Usually around 4.5 KM.

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    I think of the track length not in km but in sec = time.
    For me a lap of 16-18 sec makes no sense at all!
    I'm the first to agree with many members here that the Design of the original wipEout tracks is the best.
    But why is that? Well, I guess a big part of it is that it was the first ever wo I/we played but ..

    if you look at the Lap Times on the tables for the two shortest circuits Terramax and KarbonisV
    you'll find that the Best Lap Time for both on Rapier(the fastest class) is 36-37 sec!
    Not to mention the longest tracks - AltimaVII, ArridosIV and Korodera
    the Lap Time, again Rapier, is about a Minute = 60 sec!!
    Silverstream and Firestar(Rapier) ~ 45-47sec.
    Mind you that we are talking about the top 5 on the woz!
    wich will put 'normal' people between all from 0:50.0 to 1:15.0
    For me, this(the length of a lap) is what gives a sence of a real race.

    Lets see some real Best Lap Times:
    F1
    SBK click on each circuit on the left to see the Best Lap in the middle
    BTCC click on the track on the right, Best Lap - middle.
    couldn't find equivalent for the WTCC nor motoGP

    Heh! On the SBK page I found a real 6 laps race for the STK600 class.
    Some kind of exeption I guess - all the other races for this class are about 10 laps.

    Now, imagine in the not so distant future (hope so!) going to an AG race.
    You pay Big money, of cource, just to see the Main Feature 6 laps Phantom race.
    After all the hustle flying in from another country, getting to your hotel and then to the track
    you are full of expectations no doubt about it.
    Race starts! After six 18sec laps = 3 min the race is Done.
    Now .. go home.
    wouldn't that suck??!

    All that said, I'm not talking about having 20-30min races in wo ..
    it would be of cource a nice option to have (once I raced 20% real race in a NASCAR game
    took me abot 20-30 min to complete! )
    but a 3-4 min race (wo3se ArridosIV Rapier Single Race Lap Time ~40sec 6 laps = 4min) yeh! why not?
    Last edited by zargz; 1st August 2007 at 09:41 AM.

  19. #119
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    I'm sure that if WipEout was a real sport, that a day event would be a series of races in different classes. That could extend the event for about a few hours. Then there is the pre-race show, some freestyle events (for pilots to take a lap and show off), and, of course, a chance for autographs!

  20. #120
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    Man, that's poetry. Couldn't say why but the part about the freestyle events was... moving.

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