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Thread: 10 things i hate about wipeout fusion

  1. #61
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    hehe
    espeically Zone makes Fusion better to me

    PS: you should delete your quote, there's no need for it when you answer to a post that is above you.

  2. #62
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    The handling is but one complaint amongst many regarding Fusion, I think you'll find that a lot of people don't bother to explain why they don't like the track design, the handling model, the physics engine (or rather lack thereof), the craft design, the upgrade system, the menu music (has caused numerous reported cases of psychopathy) and various other issues they have with the game because these are shared complaints and we'd all end up repeating the same post over and over again moaning about the game. Which would make for a fairly boring thread.

    Personally I absolutely despise the game and feel the creators betrayed the spirit of the games and the hardcore of fans but I still tolerate it and can play a few races without wanting to burn all my clothes and take numerous showers (as in Ace Ventura '"Einhorn is a man!" scene').

    To elaborate on the track designs, if they were to be stripped off the facking idiotic loop-the-loops, barrel-rolls and 'off-road' sections they would be no better nor worse than the tracks of any other wipEout game. Okay they were ridiculously wide for a proper wipEout game but that would have been forgiveable if only they'd kept them normal, a loop-the-loop or barrel-roll is the most retarded track design ever as from the perspective of the driver it's just a straight section of track. Woo! :roll:

    The other contentious issue is the craft, which I'm sorry but do you think it's a sensible idea to race a single seat strapped to an engine and wings at 500km/h with an open roof? (ala Piranha, G-Tech or Auricom) Only a certifiably insane person would dare such a feat. Also can you seriously tell me the Auricom in Fusion was a good looking design? Can ya? Go on I dare ya (j/k).

  3. #63
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    Did you know that you can accelerate up to about 2100kph but it's still not fast! I think they meant 158 mph actually...

  4. #64
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    Er, do you mean the numbers the speedo read in Fusion? I think not so much a pinch but rather a mine full of salt should be taken when looking at those numbers, all prior and latter wipEouts have kept fairly sensible several hundred km/h top speeds and given Fusion essentially looks the same I have no problem believing they just wanted to write facking stupid numbers there so people go 'ooh wow that's **** fast!' when they see it.

  5. #65
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    One thing I have to say about Fusion, is that it was an alright game in it's own right, it just wasn't a worthy WipEout Successor...

    ...Plus it was to weapon-heav

  6. #66
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    Yeah you may be right, it's not totally true to the series but still alright to play.

    Don't know what you meant by weapon-heav anyway...

  7. #67
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    Weapon-heav = Too much emphasis on weapons, quantity of weapons, weapons fire and probably too many "Contender Eliminated" Fusion lost it's racing roots, and that is what wipEout is all about, Racing, not mass destruction...

  8. #68
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    But I like it when you'll be able to destroy opponments with weapons, see their energy bar and get to take out your rivals in the touranment.

    But seeing WipEout as racing game. I agree with you as this game is all about weapons, taking it closer to twisted metal games.

  9. #69
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    You can still take out opponents in the other wipEout games (well not the original) but Fusion took it to ridiculous extremes. There is a very nice and fun way around the weapons in Fusion though - turn them off. And the 'damage simulator' in the options, you'll still take damage from collisions, and unfortunately the damage still 'shows up' on your craft with bits falling off... But it actually makes the game about racing again, and makes it possible to get to the finish line in a Van-Uber (only just, and they're so slow you'll still lose).

    I have actually found Fusion to be kind of fun with no weapons/localised damage.

  10. #70
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    I agree SMT, it was kinda fun destroying your opponents, but much more so in wo2097 & wip3outSE as they weren't so weapons orientated, making the kill that much more challenging, was way to easy on Fusion

  11. #71
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    10 Things I Hate About Wipeout Fusion:

    • The Doors (Wouldn't have a problem with them if they opened all the time )
    • Aircraft designs (I think they watched too much Episode 1)
    • Open areas (Again I think they got that from Episode 1)
    • When you're Piranha you spend more time off the track then on
    • Weapon pads recharge way too fast
    • The laser fences are hard to see and they turn you around (Should've just had walls)
    • Weapons that make you stop still and break the flow of the game
    • Pitlane slows you down too much and breaks the flow of the game
    • Leagues are too short (Make them longer with save points)
    • The font used in the game is hard to read (but it does look cool )


    I think the core of Wipeout Fusion is good but it's hard to enjoy with so many problems.

  12. #72
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    Quote Originally Posted by oVerCaffeinated
    10 Things I Hate About Wipeout Fusion:

    • The Doors (Wouldn't have a problem with them if they opened all the time ) The doors open fine. there are yellow pads to open other doors.
    • Aircraft designs (I think they watched too much Episode 1)
      Looks great to me
    • Open areas (Again I think they got that from Episode 1)
      no problems here are u drunk?
    • When you're Piranha you spend more time off the track then on
      learn to play the game.
    • Weapon pads recharge way too fast
      They are perfect spot on.
    • The laser fences are hard to see and they turn you around (Should've just had walls)
      dont hit them.
    • Weapons that make you stop still and break the flow of the game
      no they dont. i can still come first even after 4 gravity bombs.
    • Pitlane slows you down too much and breaks the flow of the game
      no they dont. it's perfect.
    • Leagues are too short (Make them longer with save points)
      WTF?
    • The font used in the game is hard to read (but it does look cool )

    Get a better TV use S-video or COMPonent

    I think the core of Wipeout Fusion is good but it's hard to enjoy with so many problems.
    If you learn to play the game properly(full speed, full upgrades)
    you might find it a little different. yes it's hard at first.
    iv never met anyone that can control even the feiser well on their first go. or second or third.

  13. #73
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    Quote Originally Posted by mikrucio
    The doors open fine. there are yellow pads to open other doors.
    Do all doors have those? I seem to remember only a few doors that needed the yellow pads to be activated.

    Quote Originally Posted by mikrucio
    Looks great to me
    That's cool if you like them. I tend to like the sleek look of the 2097 ships better

    Quote Originally Posted by mikrucio
    no problems here are u drunk?
    The open areas (especially the desert ones) really do remind me of Episode 1 and I'm completely sober

    Quote Originally Posted by mikrucio
    learn to play the game.
    Perhaps that is the problem, I don't know how to use Piranha but I always get the feeling they didn't design the courses for it.

    Quote Originally Posted by mikrucio
    They are perfect spot on.
    I guess if you like destruction I think it would have been better if you didn't get weapons so often.

    Quote Originally Posted by mikrucio
    dont hit them.
    That's a good idea but you can only do that once you've learnt the courses. It's annoying when you're trying to learn the courses.

    Quote Originally Posted by mikrucio
    no they dont. i can still come first even after 4 gravity bombs.
    I'm not saying they are unfair, it's just they break the speed. I wanna be speeding until I cross the finish or explode

    Quote Originally Posted by mikrucio
    Get a better TV use S-video or COMPonent
    LOL I'll just stroll down to Harvey Norman and buy 40" Plasma just so I can read the font on Wipeout

  14. #74
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    overcaffeinated, I applaude you for answering in such a sincere and reasonable manner to mikrucio's post, which obviously was nothing more than stupid and childish provokation. All the things you pointed out in your first post are things that bother me too about fusion, and I would like to ask mikrucio to rethink some of the things he said, and the general tone of his post.

  15. #75
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    yes, well here are my 10 (sorry if already mentiond!)

    1. the handling
    2. the way you can up-grade the ships
    3. frame slow-down
    4. too many weapons and war like scene
    5. childish and sill loop-the-loopsthat make the game ''not wipeout''
    6. the scenery, althought futuristic, is way too futuristic if you know what i mean, i like the pure scenery the best imo
    7. as said before, but i feel that ALL of the doors on the tracks should be got rid of
    8. the ''ready go'' announcer style instead of the ''321 style'' announcer
    9. the multiplayer, although good, it is not brilliant, maybe they could bring out a new feature for the muktiplayer sessions that is optional, so that if people dont like it they can turn it off
    10. the instruction manual says that birds have been known to be drawn to the mines, when in the game they dont! (not that i want to see that in the next game)

  16. #76
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    Common people! if all the things you liked about the OLD games you want in the new games. then the new games arent new games are they? NO!
    So if you like all the things about wipeout 2097 and hate all the things about fusion. done play fusion. ITS THAT SIMPLE! coz it's not wipeout 2097. it's wipeout fusion. there is a BIG difference and the differences are deliberate.

    no flame wars. no offence. it's just plain simple.

  17. #77
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    mikrucio, please don't get so defensive and confrontational.
    this is a thread created a long time ago for people to voice the things that they do not ilke about fusion.
    it's fine if you like it a lot, but a large portion of the people on these forums have one major problem with fusion, which is that it is SO different in feel and gameplay that it does not feel like a part of the wipeout series.
    they made some steps in the right direction, but they also diverged a bit (too far?) from the path in places

  18. #78
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    although i see what mikrucio was saying about an old game and respect his opinion on the idea about why would it be a new wipeout, i also more aggree with lion with the rudeness!

    i think that it still would be an new game as there would be new ships and tracks, and that is what we need at the monment, and always will do!

  19. #79
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    Default 10 things i still dislike

    Fusion was naturally the first game i bought with my ps2 (with the amazing kappa shirt, of course) and at the beginning i tought it was amazing. than i've putted in the black monolite the previous wipeout game and finally came in my mind that fusion is a good game, but not a "truly inspired wipeout game", or nota a wipeout game at all.
    big breaking points are:

    -no ag system
    -off bounds areas with dusty podracer effect, directly from sw episode 1
    -ship and track design
    -too many weapon
    -more focus on fighting than on driving
    -absence of balance in ships stats
    -8 contenders were enoug
    -where is the amazing floating sensation of the previous games?
    -air brake inplementation
    -will to seem next-gen at any cost

  20. #80
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    No floatage feeling(A necessary point of wipEout)

    Longer loading times(same as Pure)

    No AG-systems(bought by G-tech) and Qirex(bought by Tigaron)

    Not for Japan

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