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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #3421
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    Quote Originally Posted by kingpin12345 View Post
    Don't forget that because Studio Liverpool went bust all Copyrights are now void along with any registed trademarks. So they can be used.
    No they aren't, and no they can't

  2. #3422
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    The intelectual property for Wipeout belongs to Sony, not SL.
    Also the ships have a misc of inspirations so you can't just name one particular ship that served as a basis. I designed them without having any visual references while drawing so it's all a sort of mashup done inside my brain.
    Last edited by Xpand; 11th May 2014 at 07:49 PM.

  3. #3423
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    Hey man, what are your goals? Ur mission is not clear to me, could you identify your desires?

  4. #3424
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    Snake here, hoping all is going well for you guys. Just finished watching some of the vids and everything looks awesome
    You're are all very talented people, nice work and keep it up

  5. #3425
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    Thanks for the kind words.
    Yeah it got a bit silent recently but we are still on it. Just there isn't much to show at the moment, but hopefully soon

  6. #3426
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    Hey! Thanks! Yeah we're still working on SSGX, docfo4r is reworking the Nazca Remains track (again xD) and zero3growlithe has been messing about with the programming. I've been adding bits and pieces to the tutorial track, but nothing worth of a post since I'm in my university exam season.

  7. #3427
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    I remember that I wanted to show you guys some track plans I made, sorry I totaly forgot it

  8. #3428
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    Hey guys just a quicke, I went to the website to get the SSGX 2013 demo and none of the downloads are working. Constantly getting errors
    There might be a problem with the downloads right now. Or did I miss something that caused you to shut off the download?

    Just very curious
    Cause I'm a very curious person :3

    Also with your consent I would like to promote the project on my Tumblr account to raise awareness
    I could start and run an entire SSGX Tumblr blog if you wanted
    Last edited by Snakenator1; 20th June 2014 at 08:34 PM. Reason: My spelling is out the window today

  9. #3429
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    We're not going to make more tracks than what we already have planned. We already have a lot on our plate and we'd really like to finish them (and the game) in the next couple of years.

  10. #3430
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    Hey Snakenator1, is this error related to google? When the error shows up, do you see a blue button on the lower right labeled "Open"/"Download" or something like this? If so, it is a known false behaviour from Google. Hit this button and the download should work after all.

  11. #3431
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    Quote Originally Posted by Xpand View Post
    We're not going to make more tracks than what we already have planned. We already have a lot on our plate and we'd really like to finish them (and the game) in the next couple of years.
    I don't mean that you have to add them, just showing my ideas. I promised docfo4r

  12. #3432
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    Yes it worked now, Thank you ^_^

  13. #3433
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    Quote Originally Posted by Jonny View Post
    I don't mean that you have to add them, just showing my ideas. I promised docfo4r
    Sure, I was just saying.

  14. #3434
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    Our new website is ready, check it out at:

    www.slipstreamgx.com

  15. #3435
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    Checked it. Nicely done, guys.

  16. #3436
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    I am absolutely loving the new site, great job guys!

    When would we expect the next public beta?

  17. #3437
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    Soon-ish. Within this Northern Hemisphere Summer / Southern Hemisphere Winter

  18. #3438
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    Fantastic!

  19. #3439
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    The new website’s definitely a LOT better than the previous one. Good job guys. I especially love the "About Us" picture showing contributors in front of a sketch. However I’m not sure the pictures on top of the Blog page are in the right place. While I like the picture mosaic itself, I think it’s a bit confusing to have it in the blog page.

    Keep up the good work guys ;)

  20. #3440
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    Thanks for your feedback. Yeah, we will continue to update the site over time so don't hesitate to share your thoughts and ideas

    Meanwhile, we now have a pickup announcer. This voice should be familiar to you guys:
    Last edited by docfo4r; 19th July 2014 at 11:39 AM.

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