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Thread: WipEout 2048 facts

  1. #41
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    Oh right. Actually, my preference is for 2048 to be an expansion to HD, and then SL devotes their efforts to a PS4 WipEout. Honestly, HD is good. There's not much technical that could be fixed, the graphics are about as good as the PS3 can muster and the gameplay is good.

    I'd rather have SL develop something for a platform that can really offer something on top of what we have with HD; and in there it would be good to fix the minor issues with gameplay. The PS4 better be backwards compatible though, so we can install HD on it -_-

    You listening, Studio Liverpool!? Send me a PM so I know who to contact for some awesome ideas, too!

  2. #42
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    I have a question:
    Does Wipeout for PSVita is happening earlier year than Wipeout 2097 for psx? Becouse one is 2048 and the other one is 2097... is those numbers are years?

  3. #43
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    Yeah, right, one could add to the list that it’s a prequel of course.

  4. #44
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    - Prequel to the serie (first wipeout was located in 2052)
    -10 tracks with different routes on each. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel.
    - 20 ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-System, Qirex, Auricom, Pir-Hana.
    - sideshifts on
    - BRs on
    - Pilot assist on (improved for lesser pinball effect)
    - Super Phantom's speed class makes his entry on the franchise on classic modes.
    - 2 sorts of weapon pads : yellow ones for agressive weapons, at least 4 different green items for defense (4 icons seen ATM).
    - Item pickups will be different depending of the ship used (fusion like).
    - New weapons (not shown yet)
    - Longer & Wider tracks with magstrips on some places.
    - Crossplay with WipeoutHD users on PS3.
    - Motion control, voice's activation for weapons, thrust can also be controled with the touch rear pad.
    - Full online campaign with different challenges for each pilot on the same race.
    - New modes (not known yet, some for hardcore players).
    - Runs at 30 fps
    - Altima VII included
    - Fastest lap challenge, 1 vs 1 online
    Last edited by leungbok; 29th July 2011 at 12:17 AM.

  5. #45
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    Still hope there`s not 5 teams lol.

  6. #46
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    30 fps?
    that is too slow!
    every racer needs min. 60 fps, otherwise it's not very enjoyable

  7. #47
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    Just wanted to say something about the 30fps thing a while ago like you JF, but never found the good arguments to express my thoughts. But I was just reading Hideo kojima's tweets, then I got the idea to copy/paste some of them here (he speaks about MGS as usual lol, and the MGS3 HD port on ps3 which will run @60fps);

    Quote Originally Posted by Hideo Kojima on Twitter View Post
    "My favourite VFX supervisor and director: Douglas Trumbull advocated the system “show scan” with which you can materialize 60 fps with 70mm
    long time ago. I think he was saying “Our brains recognize it as real when it goes above 45 fps” or something lijt that.
    So, I pushed 60 fps for MGS2 to make it alive.
    I totally agree with that; that's why for me CoD or Gt5 look so real. That's why I think mw3 will win his fight against bf3 (on the console part, as it's running at 60fps on PC). We always complained about framerates on pulse/pure (well at least me lol). And tbh, I'm fond of HD for its smooth framerate. So I'll probably find awkward to play the new wipeout at 30fps.
    Last edited by kanar; 29th July 2011 at 10:19 AM.

  8. #48
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    I don't agree with you Kanar about the 30 fps thing.
    I enjoyed Crysis 2 10 million times more than MW2.
    And yeah, MW3 will sell a lot more than BF3. Not because it's better, just because it's COD...
    (PS I don't like COD or BF, so it's not a Fan view )

    I won't base my decision to buy WO 2048 or not only on such a parameter.
    Last edited by Temet; 30th July 2011 at 04:00 PM.

  9. #49
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    Tbh I'm trying to answer for ages now lol, but can't find the good words, as it's really an endless debate & a question of personal perception. Basically i wanted to say 60fps looks far more real to me than 30fps, even if I totally agree to the fact 30fps looks fluid. Movies are 24fps, but movies are movies right? Videogames simulate reality. Kojima tweeted that because all the MGS ps3 remixes will run at 60fps, to enhance this perception of reality. I found a nice link on that matter btw, not a "scientific" one (just try "how many fps can see the human eye" on google), that's an interesting subject btw. It's raising basically this question, what are our physical limits in term of perception (higher resolutions like 1080p & way more, higher frequencies & so on).

    http://www.boallen.com/fps-compare.html
    Last edited by kanar; 30th July 2011 at 10:55 PM.

  10. #50
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    Unfortunately, Kanar, apparently most gamers simply can't tell the difference or just don't care and prefer "prettier" games over more playable framerates. Most devs attempt to cater to these people, so we lose out

    30fps is considered barely playable on PC, but at least on consoles that 30 is locked; on good quality games anyway.

  11. #51
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    I would have prefered WOHD in 720p and faster...
    I just hope that "Super Phantom" will be really fast!

  12. #52
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    Talking

    Quote Originally Posted by leungbok View Post
    Maybe we can do a list of known features and edit it (like blackwiggle do on transcendance's thread) when news are updated :

    Debut city (longest gameplay video i saw ATM) : http://www.vandal.net/video/16224/ju...dal-tv-e3-2011
    Feel free to edit and correct the list when features are added or confirmed/infirmed
    Wow - that video is sick! Anyone know what the music track playing over the video is? Level and art design looks awesome.

    I'd held off on looking at this site since e3 because there were only a few scraps of footage but now I'm definitely getting a vita. Good thing I decided not to get a MacBook air (which I don't really need anyway). Just wish it was backwards compatible with all my umds (I've dozens and dozens).

    Can't wait for the new wipeout. Damn it's so sweet when your favorite franchise of all time is the one that keeps getting sequels.

  13. #53
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    Quote Originally Posted by kanar View Post
    Tbh I'm trying to answer for ages now lol, but can't find the good words, as it's really an endless debate & a question of personal perception. Basically i wanted to say 60fps looks far more real to me than 30fps, even if I totally agree to the fact 30fps looks fluid. Movies are 24fps, but movies are movies right? Videogames simulate reality. Kojima tweeted that because all the MGS ps3 remixes will run at 60fps, to enhance this perception of reality. I found a nice link on that matter btw, not a "scientific" one (just try "how many fps can see the human eye" on google), that's an interesting subject btw. It's raising basically this question, what are our physical limits in term of perception (higher resolutions like 1080p & way more, higher frequencies & so on).

    http://www.boallen.com/fps-compare.html
    Whoa. 60 FPS is super smooth. At least its not 15 FPS. I`ll be ok with 30 FPS.

  14. #54
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    The video looked smooth as can be, I didn't see anything wrong w the frame rate. Also, I think some games say 30 fps but it is not even close to that. Woxl is 30 fps, don't see any jitter, unless I played HD right before it

  15. #55
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    Once I wanted to check difference beetwen 60fps and 30fps playing WO Pulse on PSP while watching my brother playing WOHD on PS3, and it's really big difference, but once you won't do that (u don't see 60fps racing game atm) gameplay is the same as on PS3 imo... sooo, no pain from 30fps WO on Vita
    btw. I'm happy that sixaxis controls are there too

  16. #56
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    - Prequel to the serie (first wipeout was located in 2052)
    -10 tracks with different routes on each. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel.
    - 20 new upgradeable ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-System, Qirex, Auricom, Pir-Hana.
    - sideshifts on
    - BRs on
    - Pilot assist on (improved for lesser pinball effect)
    - Super Phantom's speed class makes his entry on the franchise on classic modes.
    - 2 sorts of weapon pads : yellow ones for agressive weapons, at least 4 different green items for defense (4 icons seen ATM).
    - Item pickups will be different depending of the ship used (fusion like).
    - New weapons (not shown yet)
    - Longer & Wider tracks with magstrips on some places.
    - Crossplay with WipeoutHD users on PS3.
    - Motion control, voice's activation for weapons, thrust can also be controled with the touch rear pad.
    - Full online campaign with different challenges for each pilot on the same race.
    - New modes (not known yet, some for hardcore players).
    - Runs at 30 fps
    - Altima VII included
    - Fastest lap challenge, 1 vs 1 online

  17. #57
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    Quote Originally Posted by kanar View Post
    […] Basically i wanted to say 60fps looks far more real to me than 30fps, even if I totally agree to the fact 30fps looks fluid. Movies are 24fps, but movies are movies right? […]
    There’s a reason why movies look crisp and sharp with only 24fps and games don't: Movies use motion blur for each individual frame. Pause a movie at a high speed scene and you will not see a sharp image. Multiple blured frames together, though, create a fluid transition between the images and thus create a sharp image.

    Video games, however, are rendered real-time without motion blur (at least in most cases) and create super-crisp frames. Now if there’s a lot of movement going on with a low framerate, the eye has to fill the gaps between the frames. The images aren’t „connected“ by motion blur so that it does not look fluid. As the frame rate gets higher, there are more images to fill those transition gaps, thus the eye has more information for fast movements and the image becomes more fluid.

    It really depends on what game you play: A slow game probably does not need 60fps, whether a fast game needs a lot of frames for smooth animations.

    And if you did not understand a word, try wikipedia

  18. #58
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    I'm sorry but I can't read past your German accent.

    But in all seriousness it is an interesting topic and Sausehuhn's description makes a lot of sense.
    Last edited by q_dmc12; 5th August 2011 at 07:49 PM. Reason: I can't be a total ass

  19. #59
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  20. #60
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    Cool

    Thanks for that link leungbok! That's the first 2048 video I've seen showing internal view racing.
    (Wow, really flat track. )

    I found it very interesting that the video starts with him saying "I've worked on rollcage"..."always had the ambition to do a Wipeout"...then the video turns to a flat rolling street for a track, where it looks like you're just a hovering car going along (in this internal view anyway). Just a thought.
    Interesting shield icon!

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