Results 1 to 20 of 44

Thread: Reverse engineering of Wipeout 3 SE

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Apr 2015
    Location
    France, Paris
    Timezone
    GMT + 1
    Posts
    310

    Default Reverse engineering of Wipeout 3 SE

    EDIT

    Here is the suite of 4 utilities to unpack PBPs for WO3:

    • a GUI app that will process a folder of many PBPs
    • individual command-line tools to deal with PBP, CMP, TIM
    • (the UnpackCMP and UnpackTIM also work for Wipeout 1/XL/PC)


    here: https://github.com/aybe/WXX-Rebirth/releases/tag/latest (check README.TXT)

    There won't be anymore updates as I think they are mature enough : they successfully produced nearly 40K files (all WO3 versions).






    Houston, we have track data !!!



    After much struggling with those command-line utilities, here's finally some result !

    There's still a lot to be done but this is motivating nonetheless.

    Last edited by aybe; 7th May 2015 at 08:58 PM.

  2. #2
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    You're doing an amazing job man! Congrats!

  3. #3
    Join Date
    Apr 2015
    Location
    France, Paris
    Timezone
    GMT + 1
    Posts
    310

    Default

    Thanks

  4. #4
    Join Date
    Mar 2015
    Posts
    57

    Default

    Great job. I'd like to help but don't from know where to start.

    Anyway: which track is this ? (I'm not a Wipeout3 fan at all, I mostly played WOXL and W1 (a little bit)).

    I can't find it there : http://wipeout.wikia.com/wiki/Wipeout_3

    Also why are textures like that (flat single color) ?

  5. #5
    Join Date
    Nov 2012
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    Ace3000_42
    Posts
    1,114

    Default

    That's one of the Prototype tracks. You get them by completing certain things (I know it has to do with single race mode).

    Also, the "flat colours" are part of the Prototype tracks art style. There are about 6 Prototype tracks in total, all of them have that minimalistic style except for a couple.

  6. #6
    Join Date
    Apr 2015
    Location
    France, Paris
    Timezone
    GMT + 1
    Posts
    310

    Default

    Quote Originally Posted by tigrou View Post
    Great job. I'd like to help but don't from know where to start.

    Anyway: which track is this ? (I'm not a Wipeout3 fan at all, I mostly played WOXL and W1 (a little bit)).

    I can't find it there : http://wipeout.wikia.com/wiki/Wipeout_3

    Also why are textures like that (flat single color) ?
    I am going to publish a new tool and an Excel file prolly within 2-3 days, currently working on the spreadsheet to try identify what is what and so on ... the new tool is way better/faster, what used to take nearly 30 mins now barely takes 2 mins -> the extraction of every PBP. I manually checked WO3SE and it pretty much recognized 99% of files, there are 39530 files BTW And the tool is a GUI, no more command line , just choose input/output folders and watch it extract.

    The plan:
    • find which PBP is which track
    • try attack the hintful ones (proto 2, 3)


    Also I should get this 3d vertex picker up as I guess it'll be mandatory because while plot.ly is great to quickly preview data, it doesn't show much infos.

  7. #7
    Join Date
    Apr 2015
    Location
    France, Paris
    Timezone
    GMT + 1
    Posts
    310

    Default

    Quick update

    The new unpacker:
    snap0815.png

    A track's vertex data:
    snap0816.png

    Will post the unpacker soon !

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •