These were all the tweakables that we could alter on the fly during development without hassling a coder.
There were additional hard coded parameters which were set in stone too.
I remember we didnt adjust much for Fury, as we didnt have a huge amount of resources, I was working on other stuff, and I think I did the ship tweaks in a fairly short period of time. We knew we didnt have to tweak lots to get a slightly different feel, if you increase the engine power and acceleration but keep other values the same, you get the desired effect.
For those who remember the Triakis error in Pure, it was the Turning Falloff and Turning Gain of the Triakis that was incorrect, leading to it retaining more speed than intended through corners, which Foxy then cleverly wrote into the back story after we discovered the error