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Thread: STOP PRESS: Formula Fusion - Next gen Wipeout - from ex Wipeout Devs.

  1. #11
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    Quote Originally Posted by Jonny View Post
    I'm a bit disappointed, first you say it won't be this generic farfuture racer, more racing. But then it's mentioned there will be weapons?
    Anyway, I'll follow your updates ^^
    Initially - the weapons were more a strategic advantage - like a virus to effect the craft systems, or drones that damage the shield systems, but the idea evolved with the addition of more experimental concepts. I'm all about speed and fluidity without disrupting gameplay so it all needs to have a balance. Nothing will be added that takes away from the race feel.. It's not a shoot em up.. In the world we created - the idea wasn't to fight to the death, but to use science breakthroughs to gain an advantage. Just like F1 - but visually we want to pack it full of screen fx too - like lights blurring into ribbons and, almost to become abstract. So the weapons will ABSOLUTELY only be added if they 'add' to the feel of what we are trying to achieve.

    Also, I don't want to take away anything from generic sci-fi style games.. But we are striving to make a mark and it's a challenge that's for sure. Design of the aesthetics is something we take very seriously indeed and there's no way we can get everything right in the initial stages, that's what pre-production is all about

    Point taken tho..

    Cheers.

  2. #12
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    Quote Originally Posted by MrFisty View Post
    Thanks a ton!

    We are planning to go out on PC Steam initially (because we think it's about time there is something like this for PC Gamers) with PS4 and Xbox One 'soon' afterwards - oh and we are looking at VR too

    VR has some cool possibilities - I reckon we can get it to the point that you get nose bleeds from the speed, just like the original Wipeout ads that were banned lol!! - we have an Oculus Dev kit (raises finger to lips - sssh!).

    Best,
    R8 Team
    i just can't wait for it i might just get the Oculus for this game and when is the launch window exactly i shall be closely following theses updates sincerely a fan of slamjet YYEEEEEEEEEEEAAAAAAAAAAAAAAAAAWWWWWWWWWWWW
    EDIT will weight play an affect on craft behavior i.e a heavy craft will be slow and when it lands from a jump it will not be as bouncy and vice a versa for light crafts and are sponsorship deals you can secure also can you make decisions on craft development or is it just an upgrade system oh yeah two more things can you change the colors of your craft and does your play style affect public reactions and your teams look ie if you play very aggressively destroying crafts left right and center people might hate you and other pilots might fear you oh will there be interviews for your character and dialog choices during said interviews last thing will there be like and underdog team and a top dog one and will there be an economy bye
    Last edited by prototype890; 3rd August 2014 at 07:15 AM.

  3. #13
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    Quote Originally Posted by MrFisty View Post
    Thanks Cipher, this is all great - thank you very much! Let me see if I can answer some of your points.

    We are going to cater for those that just want to pick up and race but we also want people to be able to personalise their race experience by tailoring their craft, more for single player race leagues - if you want to be a combative weapons racer you can concentrate on weapons tech, if you want to be a speed demon then you can look at boost technology, if you want perfection then you can look at balance systems. There will be different race classes and it will be less about finding that perfect set up and rather more about developing a craft that suits your style of play and the track you have chosen.

    The game is more about science and technology colliding with the world of AG racing. There is a research element and teams will have a distinctive vibe - with some teams finding it easier than others to research particular areas and some teams starting off with slight advantages.

    I don't know about you but I could ace some of the tracks I played but they each had a slight different personality to them, on some of the bends I would have liked a bit more control to shave that extra second off for example. It almost became intuitive.. lost in the experience. As you progress through the leagues you will be able to advance through different craft - working your way up to the GHOST leagues, which includes alien craft and associated technology specific to each team. We want to take this game to the next level and really push the speed aspect so there will be a lot of experimentation with the HUD to get the balance of hud based and track based navigation just right, considering the speeds we want to get out of the game. The idea is to make it truly visceral..

    We are not going to take the game into the far future where style and functionality can become lost in translation, we want to take it into a gritty world with deep contrasts and cool environment fx, whilst giving it it's own distinctive look and feel. But it will still have the high tech flavours we have all become accustomed to. We have some 'really' cool talent on board with this including some big names from the movie industry to really push the art direction. Although you are right, it is all about the game play - but as with the original wipeout - that's something that took months of testing to purify.

    A lot of what you see is still WIP and we are keen to engage with the community to tighten up all aspects so we get that killer game. That goes for the track and layout too. We have plans for lots of cool things including the track being dynamic so it can relay light and hazard information based on where you are and also project holographic pickups etc.. All weighted to add to the race experience rather than just art for arts sake.

    This is just a start to the creative process, which needs to be evolutionary so we tightly hone the end result..

    Thanks Cipher, means a lot.

    P.s. We will see what the reaction to the name is and make a decision later..

    Take a look at this (again WIP):

    *snip*
    Sounds interesting, especially the tech tree thingy, saw the visualisation of it as well and it looks nice (just add a faint black opacity backdrop in between hud and background for readability, it blends a little too much with some of the background visuals, i'm imagining the backdrop flicker in and then the hud swirls onto it from left to right as in the vid (love the dynamic feel of it like in the vid ^^) (and i know it's wip, just mentioning )) making me wonder how you will unlock/progress into a tree though? Experience? Skill points? in game credits? Loyalty points? Campaign progress? or something else

    For the racing and having a bit more control, i wont judge it, would have to be able to race it to see how it feels, so we'll patiently wait , i do enjoy your thought of speed and fluidity, a lot of racing games that involve weapons ( eg mario kart, blur, …) really disrupt the whole racing aspect, making weapons heavily affect outcome, wipeout HD was on the edge with that i think, it wasn't devastating, but it was still there (although personally i still find that bombs mins and rockets in HD/Fury slow you down too much, but that's just me, a lot of people like it that way as well i think)

    As for the name, see it like this, when a 3 section is added, it loses it's initial expressive power take examples from other games, most are always 2 sections;
    Fi-Fa, Battle-Field, Wipe-Out, Border-Lands, Cry-Sis, Mine-Craft, Magi-Cite, Bio-Shock, yada yada yada
    There's a lot of exceptions to the case, no doubt, but usually it wont be a generic term added to it, then again, it might just be me though, but it think it's more fluid/ powerful with just SlamJet, so yeah ask around

    Quote Originally Posted by MrFisty View Post
    Thanks a ton!

    We are planning to go out on PC Steam initially (because we think it's about time there is something like this for PC Gamers) with PS4 and Xbox One 'soon' afterwards - oh and we are looking at VR too

    VR has some cool possibilities - I reckon we can get it to the point that you get nose bleeds from the speed, just like the original Wipeout ads that were banned lol!! - we have an Oculus Dev kit (raises finger to lips - sssh!).

    Best,
    R8 Team
    PS controller support! Please please please! Annoying since windows doesn't come with the drivers, but playing racing games with a keyboard is usually meeh and not everybody has an XBOX

    Quote Originally Posted by MrFisty View Post
    We are looking more next gen with this - to have fun with shaders n stuff :-) visually we want to pack it full of screen fx too - like lights blurring into ribbons and, almost to become abstract.
    If i hear shaders i instantly think UE3/4? Looking great either way, can't wait to see more! Good Luck

    Cipher

  4. #14
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    Quote Originally Posted by Cipher View Post
    Sounds interesting, especially the tech tree thingy, saw the visualisation of it as well and it looks nice (just add a faint black opacity backdrop in between hud and background for readability, it blends a little too much with some of the background visuals, i'm imagining the backdrop flicker in and then the hud swirls onto it from left to right as in the vid (love the dynamic feel of it like in the vid ^^) (and i know it's wip, just mentioning )) making me wonder how you will unlock/progress into a tree though? Experience? Skill points? in game credits? Loyalty points? Campaign progress? or something else

    For the racing and having a bit more control, i wont judge it, would have to be able to race it to see how it feels, so we'll patiently wait , i do enjoy your thought of speed and fluidity, a lot of racing games that involve weapons ( eg mario kart, blur, …) really disrupt the whole racing aspect, making weapons heavily affect outcome, wipeout HD was on the edge with that i think, it wasn't devastating, but it was still there (although personally i still find that bombs mins and rockets in HD/Fury slow you down too much, but that's just me, a lot of people like it that way as well i think)

    As for the name, see it like this, when a 3 section is added, it loses it's initial expressive power take examples from other games, most are always 2 sections;
    Fi-Fa, Battle-Field, Wipe-Out, Border-Lands, Cry-Sis, Mine-Craft, Magi-Cite, Bio-Shock, yada yada yada
    There's a lot of exceptions to the case, no doubt, but usually it wont be a generic term added to it, then again, it might just be me though, but it think it's more fluid/ powerful with just SlamJet, so yeah ask around



    PS controller support! Please please please! Annoying since windows doesn't come with the drivers, but playing racing games with a keyboard is usually meeh and not everybody has an XBOX



    If i hear shaders i instantly think UE3/4? Looking great either way, can't wait to see more! Good Luck

    Cipher
    Thanks mate - that's awesome feedback. I can't give away the unlock/progression element stuff yet - you don't know who is looking at this thread ;-) We are looking at many platforms and peripherals at the moment so will confirm the road map shortly. We are fairly early on with balancing it all but you can be sure that play testing right from the off is number one priority - so I want to introduce mechanics, particularly weapon mechanics, really carefully - that includes getting the right message across to you guys. Who know's I might call on you to help??

    It's always interesting when you engage with the community - being as open as we are at this stage (which can be a blessing 'or' a curse). It's interesting that we already have 1 dislike on that YouTube WIP - what do people want haha..! Game development of this type of game is evolutionary - our approach is to get core wipeout fans helping us at every stage so we can get it right.
    Every element needs careful thought with the fluidity of the race feeling in mind - even right down to track markings and visual noise, but we have a good handle on what is important from past experience.

    Best,
    R8 Games.

  5. #15
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    Very, very impressed! Those Early WIP videos and screenshot look gorgeous! Will definitely keep my eye out for this! Not too fond of the name however, I think it's a good racing game name, but doesn't suit the visual style that you're going for (from what I've seen). Of course, that's my humble opinion and you'd have a much more informed point of view I just think that it's a little generic, maybe? That this is a special looking game and a more creative and intriguing title would benefit it in putting it out there. Again, just my well-meaning feedback

  6. #16
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    Default Call for names..

    Quote Originally Posted by UnleashSonic View Post
    Very, very impressed! Those Early WIP videos and screenshot look gorgeous! Will definitely keep my eye out for this! Not too fond of the name however, I think it's a good racing game name, but doesn't suit the visual style that you're going for (from what I've seen). Of course, that's my humble opinion and you'd have a much more informed point of view I just think that it's a little generic, maybe? That this is a special looking game and a more creative and intriguing title would benefit it in putting it out there. Again, just my well-meaning feedback
    Maybe you guys can suggest a name!? We are open at this stage to suggestions ?? :-)
    Last edited by MrFisty; 5th August 2014 at 08:40 AM.

  7. #17
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    How about 'Rapid'

  8. #18
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    Quote Originally Posted by ND-2-SPD View Post
    How about 'Rapid'
    Ooh, me gusta!

    I know you guys are going for your own look, style, and gameplay attributes, but maybe a subtle nod to the WipEout heritage? A title ala 'Phantom' or 'ceramic alumina borosilica racing'; something easily identifiable Haha, I'm kidding, of course. Will let you know if I think of anything actually worth contributing!

  9. #19
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    Quote Originally Posted by MrFisty View Post
    Thanks mate - that's awesome feedback. I can't give away the unlock/progression element stuff yet - you don't know who is looking at this thread ;-) We are looking at many platforms and peripherals at the moment so will confirm the road map shortly. We are fairly early on with balancing it all but you can be sure that play testing right from the off is number one priority - so I want to introduce mechanics, particularly weapon mechanics, really carefully - that includes getting the right message across to you guys. Who know's I might call on you to help??

    It's always interesting when you engage with the community - being as open as we are at this stage (which can be a blessing 'or' a curse). It's interesting that we already have 1 dislike on that YouTube WIP - what do people want haha..! Game development of this type of game is evolutionary - our approach is to get core wipeout fans helping us at every stage so we can get it right.
    Every element needs careful thought with the fluidity of the race feeling in mind - even right down to track markings and visual noise, but we have a good handle on what is important from past experience.

    Best,
    R8 Games.
    Hehehe, i understand that ^^, no problem
    And yeah, same for the weapons and mechanics,if you're not 100% sure yet yourself as a team, no need to bring it out if it's going to change fundamentally

    As for the second paragraph, don't let that pull you down, there will always be haters, or just people who honestly don't like it, but that doesn't mean there's nobody that does like it. Those people haven't had a hands on, so they shouldn't really be judging it in the first place
    Looking forward to see how it develops!
    Feel free to ask for help, we're here

    Cipher

    ps oh and as for the name, i'm not going to jump on that, i'm terrible at names XD

  10. #20
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    I guess this one tumb down was either someone surfing the internet and was like "what's this sh*t?" or searched "Dub fx - run" found the video and realised it's no the song ^^

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