Results 1 to 7 of 7

Thread: Velocity Challenge Development

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Join Date
    Oct 2013
    Location
    United States
    Timezone
    GMT -5
    PSN ID
    pp-123
    Posts
    199

    Default

    Quote Originally Posted by DDD113 View Post
    I've been thinking about the energy replenishing method, and it was discussed awhile ago about having target lap times for each stage (lap), and basically replenishing the player's energy if they meet it, and not adding to it if they don't. That implies that speed pads, barrel rolls, and good lines would all have to be used to a premium, and good lines couldn't be measured with the old method of speed pad and barrel roll replenishment. So what are your thoughts? We need some replies on this thread, creative discussion, come on, give your opinions!
    Well, because you're constantly accelerating faster and faster with each lap (like in Detonator in WOHD Fury), the target times would have to be constantly decreasing. Another thing that you have to keep in mind is that each lap would have to be slightly different from the last, as there would be less BR opportunities in some places, and more in others. About the energy regeneration, it would also need to be different for each lap, as your energy would be nearly constantly full once you get to the very high speeds (you can just constantly run over speed pads if they're abundant just by spamming the left and right keys). I don't know exactly how to solve this problem, but it's just something that I needed to point out there. Great job so far though!

    EDIT: FFS WHY IS IT THAT EVERY THREAD I POST ON I KILL

    WHYYYYY

    [/rant]
    Last edited by Mike458; 20th January 2014 at 06:50 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •