I don't see why everyone is complaining abvout the physics engine in Fusion. OK it does seem a little unrealistic to have a craft suddenly change physics from aerial to ground (some jumps you go far then all of a sudden WHAM!), but then if we followed the story line of the game isn't it that the AG Craft generate their own physics? Maybe they're supposed to do that.

The change from Wipeout 2097 to Wipeout 3 was quite big for me. I've found that to be the same (though not as bad for Fusion).

I dunno about you guys but I've found that if you go straight to racing at the fastest speeds, you learn so much quicker. Learning curve in 2097 was too far for me. Odessa Keys last corner is too damned hard.