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3rd December 2013, 08:16 PM
#1
Hey there
Sao Paulo will have rain, we experimented with this in Unity already. I dunno about lightnings and thunder rumble but the idea isn't bad so I am curious what Ric thinks about it. Bruno [BrunoDG] was in Sao Paulo this summer and filmed some sights and streets, it also included an underground section so I see no reason why we shouldn't include it...
So, yeah. Would be nice if Ric and Theo can maybe share their ideas and visions in here aswell since I am also not fully aware of that and it would be great to collect some ideas together!
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4th December 2013, 12:36 AM
#2
Cool, I'm ready to see what they're thinking; there's nothing like a good street race! The lightning/thunder was just something I liked from 2097 (and I'm nostalgic about those old games ), so I thought I'd just mention it here.
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5th December 2013, 11:02 PM
#3
Well then, I have made a track plan!
Sao Paulo.png
KEY: Green: Start/finish line
Blue: Checkpoint/sector mark
Red: Underground section
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6th December 2013, 12:40 AM
#4
Same comments as on the other track plan thread, too long, too complex, simplicity with style is the name of the game here.
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6th December 2013, 04:58 AM
#5
Tracks are not just squiggly lines! Wipeout tracks are designed over many iterations. In our case, we put a focus on particular elements that are fun to fly and match the mood of the track. We also focus on landmarks and setpieces in the design; for example, Cassy's chicane and underground sweep. If you're going to design a track layout, start first with the type of gameplay you want to enable through it (in saopaulo's case, street-racing) and start considering elements that are fun to fly and work well with this concept.
Keep in mind that Sao Paulo is going to be a new player's first introduction to actually racing, and it's entirely possible that it won't be that difficult to seasoned players. The first proposal of the track was quite tame, and the inclusion of civil traffic that needs to be avoided means that this map can't really be approached from your average Wipeout perspective of tight corners that require precision to do well in.
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6th December 2013, 11:17 AM
#6
Uh just a notice. This track is going to use the actual city layout (streets) to make the circuit's shape.
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10th December 2013, 03:25 PM
#7
I've already made some mappings for Ric and Theo for the São Paulo track, since I was there on February. The city is quite big, though. Ric is going to have a tough time finding a way to make a nice modelling on São Paulo, but I can assure that Ric is definitely going to make an awesome work. =)
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