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Thread: Sao Paulo Circuit

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  1. #1
    Join Date
    May 2012
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    Adelaide, Australia
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    dreadofmondays
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    Tracks are not just squiggly lines! Wipeout tracks are designed over many iterations. In our case, we put a focus on particular elements that are fun to fly and match the mood of the track. We also focus on landmarks and setpieces in the design; for example, Cassy's chicane and underground sweep. If you're going to design a track layout, start first with the type of gameplay you want to enable through it (in saopaulo's case, street-racing) and start considering elements that are fun to fly and work well with this concept.

    Keep in mind that Sao Paulo is going to be a new player's first introduction to actually racing, and it's entirely possible that it won't be that difficult to seasoned players. The first proposal of the track was quite tame, and the inclusion of civil traffic that needs to be avoided means that this map can't really be approached from your average Wipeout perspective of tight corners that require precision to do well in.

  2. #2
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    Apr 2010
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    Uh just a notice. This track is going to use the actual city layout (streets) to make the circuit's shape.

  3. #3
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    Oct 2011
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    Rio de Janeiro, Brasil
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    BrunoGatts
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    I've already made some mappings for Ric and Theo for the São Paulo track, since I was there on February. The city is quite big, though. Ric is going to have a tough time finding a way to make a nice modelling on São Paulo, but I can assure that Ric is definitely going to make an awesome work. =)

  4. #4
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    Btw, the city has to be imagined how it would be in 200 years. The overall layout may not change much but the buildings certainly do.

  5. #5
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    Feb 2012
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    HE, Germany
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    docfo4r
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    True.

    How about you guys draw some building concepts instead of ground layout? Buildings, track obstacles, city objects like signs, futuristic rubbish bins/containers, street lamps, parking zones... suburbia entities etc.
    The races take place on a ground level, where there are transportation and cargo vehicles floating around. It will not take place in public traffic or pedestrian walkways as far as I understood Ric's and Bruno's visions.

  6. #6
    Join Date
    Oct 2013
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    United States
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    pp-123
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    Btw, if anyone doesn't know what Sao Paulo looks like, here's a map:

    sao-paulo-downtown-map.jpg

    Woot! 100th post!

  7. #7
    Join Date
    May 2012
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    You should add a corner sort of like the one at the beginning of Firestar in the original WipEout. Where there is slightly-banked a shallow right turn and a slightly-outward-banked sharper right turn, the sharper one being loaded with speedpads and being more difficult to navigate, but providing a better entry into the next corner. They would both lead into a double-helix split. Like the idea?

    (Also, the shallower turn will have weapon pads.)

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