On a personal note, addressing the dev team here, PLEASE don't change the handling very much! I understand small tweaks and such, but I have come to love this handling style more than any other WipEout game ever. The most exhilarating video game experience you can have is slinging an iFreet around Cassandra at night at Gamma Speed with the blue headlight of LOGOS bearing down on you, knowing that you have to keep a perfect line through the corners, but block the bottom on entry, and hope your pursuers don't have any weapons. I could play your demo for ages, and I think you've nailed it, although it does take a lot of mastery, it feels like the first true AG racing simulation since WO3, and for that, I thank all of you who have contributed and developed this wonderful game.