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Thread: New Game Mode Idea

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  1. #1
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    Try to avoid quoting the post directly above yours, unless it is a long post and you're only quoting part of it. Otherwise, more interesting concepts, and some strategic ideas there, I like 'em!

    Also, on the topic of Zombie mode, I have designed a concept ship that could be used for your Zombie opponents if this mode is approved (and I think everyone hopes it is )

    zombie_ship_concept_overview.png zombie_ship_concept_overview_negative.jpg zombie_ship_concept_sideview.png zombie_ship_concept_sideview_negative.jpg

    I went for a sleek yet dangerous, threatening look to the design, and I know I'm not as good of a ship drawer as Xpand, he's just downright amazing, but if you guys like the idea, feel free to take it and play with it, modify it, whatever, as you definitely have the upper hand to me in the art department. I really like the split and toothed nose and the deadly wings that are attached to the hull by two arc shaped bars. The body could be changed around quite a bit, but the front and rear are definitely the defining factors. The top view came out better than the side view, but I think you get what I was going for, I just wanted to provide an idea for you to play around with. Anyway, I was thinking that there could be three different skins for this ship, the color scheme consisting of army green, black, and red (maybe a small bit of gray here and there). Therefore, you could have a primarily green skin with black and red accents, a primarily black skin with green and red highlights, and a primarily red skin with black and green highlights. This would give more visual interest to your opponents than if they were all the same color.

    I included the negative photos because they might be easier to see, depending on your computer's brightness settings. Just tell me what you think of my design, and make any changes you like to it, anything I post here is all yours!

    On another side of the Zombie mode topic, I think it would be best in the end to run it on the current track and to have 3 checkpoints around the track that are equal distances apart from each other (one being the start/finish line), and having those three checkpoints be the zombie ship spawning point. You could have ghosts of the zombie ships waiting at each checkpoint with no mass or anything, but then make them become real after you've passed, adding to the pack. You could receive a cannon at each checkpoint, and then it is your choice whether to absorb it to replenish your health or to use it to thin out the mob of zombie ships that are ramming you, adding strategy to the mix. Also, I think the three segment zombie ship generation is better than generation by lap because it would constantly keep zombies on your tail, making the mode more exciting. In the end, you are scored by how many segments you complete before your death, with kill stats, absorb stats, shots fired stats, and near-death-experience stats. All in all I think this would become a very complete and extremely addictive game mode that could add a lot of popularity to the game. Please tell me if you have any suggestions on this section, too, I want to hear everyone's thoughts.

    And thanks if you actually read the whole thing!
    Last edited by DDD113; 28th November 2013 at 05:47 AM.

  2. #2
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    I have read the whole thing and I really like your ideas, also the ship concept. But as for the color, I'd go with maybe just one metal-ish color setup and have some sort variety in red blood decals or something like this.

    The tracks can indeed be the current ones. OR what do you think of a more open run at the Sao Paulo city [where the underground races will happen?].

    I am also thinking about making this thing a bit more special by combining the Zombie idea with the idea from Mike: You have to face the Zombies all alone but after a "wave" of Zombies, there is a buddy waiting for you [same ship that the player has] who could fill you up with some energy. This means you can't absorb at all. How about this buddy would SOMETIMES even join in for a Zombie wave?

  3. #3
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    Could you have a silver metal and a brown metal then with some color accents? I'm just looking for a little more variety there, since you guys seem to roll out ship skins pretty fast. How about including the Sao Paulo city as the main Zombie course but being able to unlock the rest anyway, just to have more tracks to run on. I do like the buddy idea, although I'm going to personally call him the Mysterious Stranger simply because I play too much Fallout If you would do that, then I think the best thing to do would be to have the Zombies continue to spawn in group each sector, until they reach the limit of that wave, and then, once they're all killed, you have a free lap to meet up with the Mysterious Stranger, and then you could do a leech beam like effect when he transfers energy to you. I think it would be cool to have a Boss Wave every handful of waves, and have your buddy join in for that wave. Now I would suggest that the boss be coated in an all out badass red skin, that would be cool

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    That's a pretty sick idea. I really like it.
    I picked the Sao Paulo location since over there you have more free room to hide & destroy single Zombies but actually, for variety's sake it would be nice to have em on the official tracks aswell.

    How about this mysterious stranger is actually Carlos? And you are just diving into the sick phantasy of Carlos

    For ppl who dunno who Carlos is: He organizes underground races in Sao Paulo and also guides the player in the Tutorial, he is like your underground buddy - A rough type of a guy. He is also controlling a modified version of the Thruster.

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    Quote Originally Posted by DDD113 View Post
    I think it would be cool to have a Boss Wave every handful of waves, and have your buddy join in for that wave. Now I would suggest that the boss be coated in an all out badass red skin, that would be cool
    I second this. For boss waves, why not have one big boss ship (With 500 - 100% shield energy and special weaponry) and some minions guarding it?

    Also, can you give me a screenshot or a track plan of the Sao Paulo track (If it exists)?

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    Sorry, the plan doesn't exist yet [btw it will be a city layout firstly^^]

  7. #7
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    How about this mysterious stranger is actually Carlos? And you are just diving into the sick phantasy of Carlos
    Yes. This I like alot. I'm familiar with Carlos, and I think this is a very cool idea. It's funny that you would suggest a modified Thruster, as I was thinking of having both you and he fly in a sort of pimped-out Thruster, almost what you would imagine the "Thruster Prototype" to be. You could even have a story behind the mode, like, for example, a gang was after Carlos for something, so they're trying to kill both he and you since you're associated with him. Then it would actually make sense, and his last sentence in the Zombie mode tutorial could be "They're gonna be chasin' you like zombies straight outta hell." or something like that, giving the mode its name! Also if you have the existing track layouts, I could make the checkpoint markings and maybe do some other work with them too.

    Edit: I still like the idea of getting a cannon pickup at every checkpoint, even if you can't absorb it. I think this cannon should have larger shots and almost look more like short laser beams, like the proton cannon from Fusion. Also, since the number of Zombies increases with each wave, so should your cannon rounds per checkpoint.
    Last edited by DDD113; 28th November 2013 at 12:36 PM.

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    Hmm.. Sounds quite interesting. Why not have the Thruster as an unlockable ship after you do certain things in Zombies mode, such as: Kill 4 zombies in 1 clip of a cannon, run 5 perfect laps in a row, etc.

    Also, why not have just a single barrel cannon that can be upgraded by a perk to double or triple-barreled, or make Zombies in the later rounds have weapons too?

    __________

    Different perks that might want to be added:

    Extended Ammo: For every Cannon pickup you get, you get 45 rounds instead of 30.

    Battering Ram: Your rams deal 4 times as much damage.

    Juggernaut: For 15 seconds, all weapons deal double damage.

    Lucky Draw: Have a chance for a Zombie to give you a random weapon or a random upgrade every time you kill one.

    Double Down: You can have 2 weapons at once (Use a key to swap weapons?)

    Second Wind: After you die, you can respawn with 30 integrity remaining (1 time use).

    Deep Pockets: Gain a random amount of extra cash every time you start a wave or when you kill a zombie.

    Double-Barrel: Your cannon shots are now double-barreled rather than single barreled.

    Triple-Barrel: Your cannon shots are now triple-barreled rather than single or double-barreled (Requires "Double-Barrel" perk).

    Detonator: Your cannons turn into very powerful miniguns (Like on the Qirex Prototype, but reloadable like the Detonator ship) that can reload. Lasts for 30 seconds. (One time use!)

    Last Stand: Your craft is packed with explosives that will explode when your craft is destroyed, earning you some last-second points.

    Any of these sound good?

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