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31st October 2013, 08:45 PM
#241
We can't use Kickstarter because none of us are actually in the US or UK.
Plus we aren't working on this full time, so we aren't able to make special stuff for the people that fund us.
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31st October 2013, 10:52 PM
#242
Ahh alright I get it. And that's a real bummer that it's only for the guys in UK and US. Anyway, are you sure there aren't at all any other ways of collecting money?
I don't mean to be annoying (which I probably am now, lol sry), I have a tendency to ask questions in abundance - be it good or irritating ones
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1st November 2013, 03:14 AM
#243
Well, we've answered the kickstarter question a number of times in different places. So just for future reference, everyone: We just can't right now
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19th November 2013, 02:19 AM
#244
Okay, so I've been thinking about Hubian. I love the track idea itself, and the last concept drawing looked absolutely fantastic. However, I always liked the closed starting grid better, and I know that you guys like the open one better, so I wanted to bring an idea to your attention. There seems to be a lack of enclosed starting grids in the later WipEout games and SSGX so far, and like I said, I like that concept, so I was wondering if you guys would consider merging our ideas with something like this:
hubain_open_roof_concept1.png
The opening could either be completely open or plated with glass, that choice is yours should you choose to accept this model. I know it is a rough and simple way to illustrate this idea, but it's all I've got, and I think it conveys the point. I just kinda like this enclosed yet open look , like the grid at Megamall. Your new Hubian concept is just basically an open starting grid with a few beams and pillars, the enclosed feel is totally lost, and I liked it because it helped make the track even more unique. Also, you could eliminate some of the extra red beam designs since you want it to be cleaner in the more modern version, and still retain that look. You may not like it better than the last, but I urge you to at least consider this idea, and give me feedback on what you think. Thanks for your time.
Cheers,
DDD113
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19th November 2013, 02:53 AM
#245
K-bay has an enclosed starting grid running through an underground mall
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19th November 2013, 03:22 AM
#246
Great! That'll be a nice detail, I'm looking forward to that track too, especially now, you can't beat mall sections in an AG racing game . Is K Bay your track, Damon, or am I mistaken?
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19th November 2013, 04:04 AM
#247
Yes, it is my track.
This being the art thread, here's a screenie of the track right now: http://puu.sh/5mKrl.jpg
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19th November 2013, 04:10 AM
#248
Wow. Spectacular stuff there, I have a feeling the elevation changes are going to make this one iconic, and a lot of fun to fly, can't wait to see more!
Last edited by DDD113; 20th November 2013 at 11:48 PM.
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20th November 2013, 11:46 PM
#249
Wow, just realized that I posted fan art in the official art thread. Guess that's what happens when you post late at night! Sorry about that, pictures have been moved to fan art, lol, I feel stupid!
Last edited by DDD113; 20th November 2013 at 11:49 PM.
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21st November 2013, 05:05 AM
#250
Haha lol no problem man, but thx for moving it
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11th December 2013, 07:42 PM
#251
I'm at it again:
Helios 0010B Prototype
Attachment 8321
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11th December 2013, 09:35 PM
#252
The attachment-killer stroke again^^ Maybe a link to the facebook-photo is better
https://fbcdn-sphotos-g-a.akamaihd.n...44328196_o.jpg
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11th December 2013, 11:16 PM
#253
oooooooooh! sexy!
that might be my ship of choice, just for the design
nice work!
Cipher
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11th December 2013, 11:30 PM
#254
That's really cool! It's a shame that that one I designed (it was ages ago now, when I first heard of the project) isn't right, but I think that this one is better anyway. It fits Helios' style much better.
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12th December 2013, 12:16 PM
#255
I actually made this one while looking at yours. I wanted to include some elements, but I also wanted to make it a bit closer to Helios, like keep the separated pods. I think that's one the two reasons I didn't go with your design. The other was that it looked a bit too flimsy for a team that's the equivalent of Triakis. Sorry.
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12th December 2013, 01:15 PM
#256
Yeah, I definitely agree that mine is too delicate and it needed toughening up a little, especially since Helios is heavily shielded.
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19th December 2013, 07:39 PM
#257
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17th January 2014, 02:05 AM
#258
Helios' Prototype is done:
Model 0010B
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17th January 2014, 05:02 AM
#259
WOAH. That. Is. AMAZING.
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20th January 2014, 01:18 AM
#260
More images from the tutorial track.
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