-
28th December 2012, 02:26 PM
#1
SSGX development - Official Art (large images)
Hi everyone. I'm TypeProton, 2D artist for SSGX.
We'll be using this thread to show some of our artworks. Feel free to comment and stay tuned for more. 
Here are my take on in-game advertisements :

-
28th December 2012, 04:07 PM
#2
Even if I'm not a part of the team, is it ok for me to post my random ideas for stuff in here?
-
28th December 2012, 04:14 PM
#3
Sure man, go ahead
You all can post some art and design work. I guess our main 2D artists TypeProton and dreadofmondays can give you the best feedback on it then.
-
29th December 2012, 02:18 AM
#4
HELIOS Prototype.jpg
Just thought I'd drop this one in here 
I have no idea how to make it a large image though, sorry about that! DX
-
29th December 2012, 10:45 AM
#5
Man that looks awesome
I like it alot. And I think you hit the right looks for a prototype ship. I'll store that to my laptop, talk about it with the other guys.
-
29th December 2012, 11:11 AM
#6
session-complete.png
I fear this got lost in the other thread. Are you guys still using the main menu design from ages back?
-
29th December 2012, 11:20 AM
#7
We are not sure about the menu design at the moment. What I can say about your results screen is that basically it is looking cool, I [and some others from the team] really like it. The only thing I personally like to add is that there are lots of numbers in a tiny area, it kinda takes a moment to get an overview. Can you somehow improve that a little bit?
What we plan to do with the results screen is having tabs. So people can switch between tabs and certain tabs get displayed, depending on which race mode you are in. You can check out the informations to be displayed here:
https://docs.google.com/document/d/1...ZgCc9CJ6U/edit
-
29th December 2012, 06:14 PM
#8
Ok I took what you said into consideration and made this mockup instead:
session-complete_v2.png
The idea behind this is that the most important element on each screen should also be the most prominent. Play around with the spacing.
Last edited by rdmx; 29th December 2012 at 06:20 PM.
-
29th December 2012, 08:16 PM
#9
rdmx +1
i like that it has a WHD touch
-
29th December 2012, 09:35 PM
#10
Remodeled Cassandra's startline stands:
Attachment 7215
Looks a lot better than the current world of flatness going on there...
Still need to texture and replace on Cassy, so yeah, tons of work left...
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules