I cannot believe it. Actaully, I really feel bad about my negative feelings towards 2048 (though for a good reason as the most of you will surely comprehend). But now, all this just doesn´t matter anymore. Of course, I don´t want to be a dramaqueen, but it´s really as if a tiny tiny part of my childhood is gone now. It sucks so much ass. This is a bad year for me as a gamer (Mass Effect 3 and now this, my two favourite games). And of course, it´s even worse for the SL team. I hope, they will find a new, great job soon. Thanx for everything!
re. bolded section: I kinda know what you mean. I was very critical of the game's multiplayer mode, perhaps more than I should have been... the fact is it's still a damn good racer. When you're nailing A+ speed laps on sol or altima it feels as good as the series has ever felt. despite its flaws it was still a damn good game and a beautiful swansong for SL. I bought my vita for 2048 (suck on that, sony corporate), and i don't regret it at all.
Last edited by Colonel; 23rd August 2012 at 07:55 PM. Reason: Why quote the whole post?
I'm sure we all bought our Vitas for Wipeout. We sure as hell didn't buy em for Ridge Racer or Modnation Racers![]()
Haha.
And I bought my PS3 for WOHD. Actually, I had the game before the PS3 xD
Not been round for a while, but when I saw the news, I had to come and post my condolences. Thanks to all at SL for so many hours and SUCH a good franchise.
The feeling of grace on a perfect lap as you took furymau round Sol2, thinking, no, being a corner ahead, the feeling of being totally locked in...nothing like it on any other game I've played.
I suppose what killed it is you need more than 5 minutes to master it and can't download it onto a iPhone.
Best memory: Gare D'Europe, with "Body in Motion" playing in a Quirex, 2097. Nailing the sharp right hander in the dark tunnel, third corner, and flying through the right left right complex, wall scraping all the way. Beautiful.
Farewell to the legend and those who attempted to keep my favourite game going. Thanks to Nic and Jim, the creators of WipEout, the artists, in house and otherwise for the great looks, and to CoLDSToRAGE, Tim, for the music. It can never be the same again. I will remember the way it was until I'm dead.
After some time digesting this, I must admit I have mixed feelings on this matter... on the one hand I feel as if maybe it was inevitable after almost 3 decades of psygnosis original products and 15 + years of wipeout that the psygnosis legacy would end but at the same time, I feel angry because since wipeout fusion, the wipeout titles have been getting progressively stronger again after the poor showing of fusion...(I know not everyone will agree that they were getting more fun, but they have been getting technically and visually better if you ask me, but certainly stronger with audiences) and that makes me angry that they would just drop such an iconic series and group of game designers.
I dunno I'm sad at the way the gaming industry is progressing at the moment, and that wipeout and SL have to be victims of this, but at the same time I'm very happy we got wipeout at all and I'm neutrally accepting of the fact that all good things seem to come to an end.
RIP Studio Liverpool!
It was a very sad day for me when they announced this as I was a big fan of Psygnosis titles back in the day on PS1, most notably Wipeout.
It was the reason I bought a PS1 and stuck with Sony PlayStation back then; the game that got me hooked on gaming (2097 specifically).
Thanks for the games!
Loyal Auricom fan
*waves fist at Qirex & AG_SYS*