Results 1 to 6 of 6

Thread: Wipeout64 Internet games

  1. #1
    Join Date
    Dec 2010
    Timezone
    GMT -7
    Posts
    40

    Default Wipeout64 Internet games

    anybody want to play me?

    here is the concept

    Splitscreen Internet Wipeout64 with the Mupen64k emulator and a P2P netplay plugin over the tunngle network.

    it worked just grand for me.
    also I found that wipeout 3 SE PAL using ePSXe v1.5.2 works very well using the same method.

    anyway if you would like to try to beat me at either LOL
    i can assist some peeps getting going
    start by downloading tunngle and installing it, creating a account and then adding me "negitivenrg" to there friends list. n we will go from there

  2. #2
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,500

    Default

    I tried this with mariokart64, and even on a local LAN it desynced quite a bit

  3. #3
    Join Date
    Dec 2010
    Timezone
    GMT -7
    Posts
    40

    Default

    there are alot of versions of emulaotrs and plugins.
    im using a P2P version of kaillera not the client-server version
    and tested it on tunngle witch is a Virtual LAN over the internet if you will.

    here is a copy of the emu/plugin im using
    http://www.megaupload.com/?d=5O4SZOJE

    you cannot say i tried and it didnt work because emulation is allways a work in progress, progress being the keyword

    i can be found on tunngle for help with emu config.

  4. #4
    Join Date
    Dec 2010
    Timezone
    GMT -7
    Posts
    40

    Default

    suprise! player1 is in canada player2 australia

    http://www.youtube.com/watch?v=l-fBRHtzHRE

    the conrols have a slight delay and we lag a bit in the end, but totaly playabe
    thanks for the game rdmx!

  5. #5
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,500

    Default

    http://www.youtube.com/watch?v=rSktTehbGVA
    Game on Klies Bridge and Dyroness.
    Unfortunately, control lag hampers the experience due to our proximity - combine this with the draw distance being crap means lots of wall smashing abound! >_>
    Host advantage I say! Ran pretty smoothly though I must say.

  6. #6
    Join Date
    Dec 2010
    Timezone
    GMT -7
    Posts
    40

    Default

    WIP forsure!!
    ive found a cure for draw distance
    enabe Direct3D transformation pipeline (graphics plugin, advanced options)
    and have found a very interesting new pj p2p client to try out

    exciting ^^

    EDIT- the Wipeout XL channel on Tunngle is where you can find me for a match, help, or testing .
    Last edited by NegitiveNRG; 12th February 2011 at 04:36 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •