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Thread: Interview with Scott Naylor, Designer on Wipeout 3 & SE

  1. #21
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    Actually, Lance, what you're talking about is an Atl-atl. The spear itself is called an Assegai. Also known as an Assagai. Slender, like a javelin, metal tip, shaft usually made of dogwood. The atl-atl is used to hurl such spears longer distances and with greater force, as you described.
    - J, who plays too many RPGs.

  2. #22
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    .
    actually i am wrong
    that will teach me [i hope] to rely on a thirty-year-old memory of seeing a diagram of how the thing works. i should have researched first. it seems that the 19th century Bantu assegai itself is a relatively short spear [compared to the old greek ones used as defenses against horsemen] of about 9 feet length. [i imagine that modern-day ones favoured by the survivalist cult are much shorter and relatively heavier]
    an alternate version of the thrower name that i found when i looked while ago is Atlcatl. i wonder if that means that Aztecs also had spear-throwers. their language group is the one where one you usually find the atl letter combination
    .

  3. #23
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    Erm... quite.

    That's it folks - the window of opperchancity has passed - I'll be getting those questions answered as soon as I can now - thanks for taking part

  4. #24
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    Is the reply coming yet? :-?

    stin

  5. #25
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    I keep pestering him for it and apparently he's "working on it".

    He is contacting people he no longer works with (and maybe hasn't seen in a while) in order to answer the questions more fully, so that's what's taking the time

  6. #26
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    Finally, Scott has furnished me with the answers - they can be found in the features section of the main site... or you could click :

    http://www.wipeoutzone.com/features....y&featureid=86

    But that'll open in a new window

    A very big thank you to Scott for taking his time to do this - he's been a bit jaded these last few months, so to put the effort in for us is fantastic.

    Hope you all enjoy it

  7. #27
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    very interesting, esp the part about the cloak. im gonna have to try that sometime..

    big thanks to scott for the info!

  8. #28
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    .
    thanks to Scott for his patience in pursuing the answers.

    the Wip3out team did a great job to turn out such a complete game with so few bugs in only 7 months. so many good decisions made, including the prototypes!

    i found out about that aspect of the cloak when i was too unskilled to maneuver around the opponents all the time [okay, it stiLL happens sometimes] and just crushed through them, it was fun! now i sometimes do it on purpose
    .

  9. #29
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    A marvelous first-person look into the software development environment for WO3...

    Yay Scott!

  10. #30
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    Very instructing.
    Big thanks to Scott.

    PRACTICE LEADS TO PERFECTION !

  11. #31
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    cool pic in the beging of the interview!
    ok now i'll read it ..

  12. #32
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    Quote Originally Posted by zargz
    cool pic in the beging of the interview!
    Erm... yeah... sure!

    All I had time to knock up in my bleary eyed state before bedtime last night. I'll probably pad it out with a couple of choice W3 screens at some point

  13. #33
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    Asolutely spot on, thank you Scott, and thank you Infox for organising it!

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