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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1501
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    F.E.I... If you see how I fail at creating 3D...
    But I'll keep trying (how about an FZEP version... And let the big creators (Xpand, Zero) handle the game )

    Today I want to make a track description but there isn't anything to describe...

    Tonight, mass upload so...

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  3. #1503
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    That is pretty empressive!!!! lovely shape of a design.

    stevie

  4. #1504

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    Very slick! Pop it in the game engine and post some grid line ups!

  5. #1505
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    thanks for the kind words on the design lads and I have to say that 3d work is superb! now I know how Raptor felt when he saw the Amphithere!

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    Default If CERN model doesn't make your jaw drop enough then THIS WILL.

    [Myron Blade]
    Team : Myron Anti-Grav Research
    Base of operation : America
    Slogan : "Projection of The Future"
    AG craft type : High top-speed, Low thrust and handling. (Similar to original Wipeout's Auricom)

    It took them long enough to emerge from the shadow of the mega-corps.
    Myron was a small-scale commercial anti-gravity research firm, doing things like providing consultant in anti-gravity technology field. Many many times they did try to manufacture their own anti-gravity products. But with fierce competition between much bigger corporations, Auricom included, means they didn't get anywhere. Even when every members of the board agreed to giving them all into anti-gravity racing, they fell short because of lack of manpower, the strict regulation of the league and the heavy cost used to develop technology.

    But when F9000 crumble down, the Anti-Gravity Racing Committee decided that if they need to revive the sport, they'll have to 'loosen up' on qualification based of current economic situation. People distrust bigger megacorps and fall back to use smaller corporations at the time leading to great, bright future for Myron. They gather strength and bring in everything they have into other chance at making a name in anti-gravity racing once again.

    With high top-speed Myron Blade, fresh staffs who are full of energy , they look to project their own vision of future to the world.
    -----
    And there's just Red Orb left, stay tuned!
    That CERN AG craft is SICK by the way. Keep it up!

    edit : For any logo that appears on the craft [you can look it up here.]
    edit2: Side fins that are painted with Terrafirma's logo are airbrakes. Forgot to note that one in.
    Last edited by TypeProton; 9th April 2012 at 07:59 AM.

  7. #1507
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    nice stuffs inspired by the 2048 auricom yeh?

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    Yes it is. Took some ideas from Wipeout 2048 then simplified them down.
    I love the look of AG craft in Pure the most actually. So I like to keep the simple shape of them.

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    Talking

    @Xpand : That Cern craft rocks mate

    Have you got that playable in-game?

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    Well I've been doing some work on a coverart
    coverart
    Hope you like it
    Last edited by Oryx Crake; 12th April 2012 at 12:22 AM.

  11. #1511
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    COOL!

    I hate the new upload style on the WOZ... Small TV... ps3 resolution low... and display area small... = ultimate java fail...

    Anyhow, i talked about uploading my concepts but failed because of above...

    Hey, if you have MNR for ps3, check out "Mount paramacx" it's a idea for Atlantis Run west (long as a*s... 1 min laps)

  12. #1512
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    Thanks! Credit goes to Oryx for the design.
    I haven't placed it in-game since Zero is making changes to the game and I'll send the whole ship pack to him when I'm done to he can just install them all at one time.
    I'm also having pretty busy weeks with exams for at least one more week, so I'm kinda stopped on development...

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  15. #1515
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    Default Red Orb's J20

    Cool! Can't wait for the final product, Xpand! XD

    Here's the final AG craft design form me, [J20]
    Team : Red Orb
    Base of operation : China
    Slogan : "ADVANCE"
    AG craft type : High speed, medium shielding. (Akin to Wipeout's Piranha)

    A mystery to everybody.
    The story starts out simple: Arde Wong is a Chinese business man who happens to be around when the ownership of Piranha is transferred back to Brazilian's hands. He contracted their higher-ups to offer to buy anything that's left behind.

    Then the whole thing went quiet.

    Red Orb later shows up in press conference announcing that they will be participating in upcoming FX150. But what made technology specialists go haywire all over J20 is the military-grade technology incorporated into the craft. It is said that those piece of hardware would belong to prototype stealth fighter of highest caliber rather than AG racing. While this is offset by massive weight (for AG racing standard) of very powerful powerplant it is using, that doesn't stop people from taking a guess. Rumors of Wong making shady deals with military officials pops up there and there. But none manage to reveal the truth.

    Military testbed? A show of forbidden technology? Publicity stunt? Conspiracy? Nobody knows which way Red Orb and it's J20 is heading. One thing for sure though: Red Orb is going to advance forward, over everybody they see.
    -----
    Slogan is an intentional call back to Piranha.
    I make it look like a jet fighter of some sort. No unnecessary marking other than small colorless team logo on the side.

    Are we still in the need of tracks' concept right? Hmmm... Not my strong point. :/
    Last edited by TypeProton; 14th April 2012 at 03:10 PM.

  16. #1516
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    Looks neat! I guess we can create a concept/prototype class for your ships because of their advanced design, and also because of the opaque canopy. Do they use some sort of neural interface so the pilot can control the ship and "see" where the ship is going, directly through the brain? That would make the pilot at least .2 of a second faster in response, which is really a big deal when piloting a ship at 700 km/h....

  17. #1517
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    Thank you. But I didn't think of anything fancy like that. Even Takul one is just closed cockpit with external camera to help viewing the outside, not neural-control.
    edit : Grouping it together for easy find :
    [Myron Blade]
    [Red Orb's J20]
    [Takul's M2-Tidal]
    [END's BE-1]
    Last edited by TypeProton; 14th April 2012 at 03:18 PM.

  18. #1518
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    I gotta say I like the myron and the red orb the best.

  19. #1519
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    I really like the END's BE-1 design, I think it's something new and looks fresh!

  20. #1520
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    Default What the hell with this "up to 5 smileys in post" restriction?!

    Why I don't recieve any mails about new replies in this thread?
    Anyway, long time no updates about SlipStream GX, so:
    From editor's view:
    - totally simplified configuration of ships/tracks
    From player's view:
    - ship can't fly like earlier thanks to smoothly increasing gravity like in WOHD (pitch up and I can fly xd)
    - totally different ship controlls (now it feels smoother and more natural)
    - A.I is now slowing down before hard corners so it can beat it without falling off the track
    - Track (includes number of nodes variable)/Ship/Speed (from which ship's handling depends and number of laps) selection information sent from main menu to actual gameplay scene
    - new animated ship engine fire (made of 2 textures, light and cut cone object )
    - results screen (nothing special right now so I have to work a little on it but I have a great idea already )
    To do:
    - nice transition from main menu to race gameplay
    - before player is ready before race, camera will show track as it does in WOHD... or something simillar
    - awesome ship explosion (when player's ship reach En=0 it will begin to burn for 1-2sec and booom... but it will not disappear, but continue to burn with black texture and here comes question for Xpand... can you combine your ships meshes so one ship is one mesh? I'm sure 3DS can do that like Maya can, so nothing will happen to textures mapping ^^d It will help me a lot ... or should I do it myself?)
    Oki, sooo, I think that's all... maybe not as very much changed xd
    btw. I'll postpone demo's release until I'll get my new PC next week \'.'/ (Intel i7 3.2Ghz x 4 (overclock enabled), 2GB Geforce GPU, 8GB RAM and 22" LED Monitor finally )

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