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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #121
    Join Date
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    Tasmainia, launceston
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    jesse9705
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    Talking

    Here is one of my tracks-
    http://sphotos.ak.fbcdn.net/hphotos-..._8147033_n.jpg

    Here is one of my freshly done ships which was designed by me and thought of by my sister so its teamwork-
    http://sphotos.ak.fbcdn.net/hphotos-..._2240073_n.jpg

    Here is a track i made i called it tiran turns:
    http://www.wipeoutzone.com/forum/album.php?albumid=224

    here is a bomb i made from other wipeout images and put them together:
    http://www.wipeoutzone.com/forum/alb...pictureid=2566

    Here is an idea for the title screen
    http://www.wipeoutzone.com/forum/alb...pictureid=2567

    And if possible i was thinking to enable a shop like where you spend money from winning races and you can customise your craft to make it faster or better shields or better handeling or just upgrades

    you can name them if you want as it is not copyrighted its for free use as long as its permitted by me and hopfully it will be easy to program in as im mainly an imager

    i have attached a logo for the game to
    Attached Images Attached Images
    Last edited by jesse9705; 19th September 2010 at 02:56 AM. Reason: adding another image

  2. #122
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    zero3growlithe
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    Default

    Very good ship you made Jessie9705 Looks similar to "Wipeout Pulse Triakis"

  3. #123
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    Quote Originally Posted by zero3growlithe View Post
    Very good ship you made Jessie9705 Looks similar to "Wipeout Pulse Triakis"
    It's an Auricom... Nice track by the way!

  4. #124
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    Default

    thankyou for the complement about my work

    check out my new tracks and images ive put in my first post here with images
    Last edited by jesse9705; 18th September 2010 at 06:22 AM. Reason: notifieing

  5. #125
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    Cool

    My ship is progressing (triakis) . Wanted to do PS3 version of it but i dont know where to begin (so much details ) so my project would be very different (it doesn't mean that the graphic will be much worse). Craft can get its own name then

    /\
    ||
    i think i have chosen the hardest one to make

    This is how the work is going:
    http://www.wipeoutzone.com/forum/alb...pictureid=2574
    http://www.wipeoutzone.com/forum/alb...pictureid=2573
    http://www.wipeoutzone.com/forum/alb...pictureid=2572
    Last edited by zero3growlithe; 19th September 2010 at 04:39 PM.

  6. #126

    Arrow

    Since so many things are going on I might as well show what I got up to earlier- Photoshop filters are dangerously fun...........

    Like I said in my earlier posts, my futuristic racer is going to be very different indeed, in fact it might go in a totally new direction depending on my mood. Luckily Blender will be a good choice for rapid prototyping once all the art is finalised (if ever!)

    To give you an idea of what is motivating me, my game will eventually be a stylistic mix of Wipeout meeting British Rail with hints of Motorstorm......*

    *Now since I have had a cold I may be slightly high on Lemsip, so the above may be subject to change
    Attached Images Attached Images

  7. #127
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    There was an idea for "menu" above, so i adding my to:

    http://zero3growlithe.wordpress.com/...out-zone-menu/
    Don't know which one is better

    ("Wipeout Zone") <- This can be the name of the new Wipeout

    EDIT: Read all posts and relized that it have to be less detailed game but i will continue my work becouse i like modeling (16 years old human being bored during weekend must to do something... by the way, they can be used in the future)
    Last edited by zero3growlithe; 23rd September 2010 at 03:47 PM.

  8. #128
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    i have made a new craft design for our game its a zone craft for zone mode or for people who have unlocked it or whatever

    i have the livery skin made and the info sheet as well enjoy
    Attached Images Attached Images
    Last edited by jesse9705; 24th September 2010 at 08:40 AM.

  9. #129
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    Thumbs up

    Nice work jesse

    "Wipeout meets British Rail meets Motorstorm " LOL

    Heres a section of track I built last year for a test track
    Attached Images Attached Images

  10. #130
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    I thought I might contribute a menu concept

    http://www.youtube.com/watch?v=yD0IIY2O3oc

    Audio84 made this, so ask him if you want to use it

    (On a side note, replace the Portal soundtrack with something that rushes you a bit )

  11. #131
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    Here is what I would like to get playable - low poly count should help the speed. Would love to create it in a game engine.

    http://www.youtube.com/watch?v=6a_WhyAHq8M

  12. #132
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    Post

    Maybye we should have a folder in the game setup so we can download extra crafts and circuts and put them in it so we can use them so in other words we can have a game that supports downloadable content

    and also nice work zero3growlithe and Mu5 its very good
    Last edited by jesse9705; 25th September 2010 at 05:18 AM.

  13. #133
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    Default

    Hi

    For my 2nd 3D model in my life, after a test model I've at least got a untextured Goteki 45, Assegai and a upcoming Piranha3 in Wings-3D!

    http://picasaweb.google.com.au/DialgiX/3DModeling#

    I will need textures, if someone wants to donate this could be a possible addition to WipEout PC couldn't it?

    (Source File attached, if you need to make the necessary submodels and other things to get it in-game, so be it )
    (EDIT: I just remembered, the Material-Submodel Assingment only works when rendering models, not when putting them in-game. That requires UV-Mapping, Which I simply suck at full stop., so when I get or make textures, a BIG thanks in advance to anyone who wants the challenge!)
    THESE MODELS ARE ONLY DRAFT OUTLINES, I WOULD NEED SOMEONE TO FIX VERTICE ERRORS, UGLY OR ROUGH EDGES, UV MAPPING, SUBMODELS ETC TO BE A CANDIDATE FOR THE GAME (Thanks in advance)
    To open this file you'll need to use Wings 3D, but it can export other formats so you can use another editor's interface to change and refine the ship
    Attached Files Attached Files
    Last edited by icarasDragon; 27th September 2010 at 09:24 AM.

  14. #134
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    Default

    Quote Originally Posted by DialgiX View Post
    I thought I might contribute a menu concept
    That actually reminds me a lot of a design in the PS2 OS Menu.

  15. #135
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    DialgiX i've checked those ships

    Goteki 45 is alright, In Assegai i had to remodel engine a little (there was a little glitch and 2 holes)
    http://picasaweb.google.pl/106083964...MSj9eX_8JPkSw#

  16. #136
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    @Zero3growlithe
    Thanks for fixing those holes, I couldn't fix them because Wings 3D considers them neighbor faces, so the bridge command didn't work
    I award you

  17. #137
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    I'll export it to .wings (assegai only). About that mapping... accepting challenge
    http://rapidshare.com/files/42139015...gai.wings.html
    Last edited by zero3growlithe; 26th September 2010 at 11:12 AM.

  18. #138
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    Those look awesome!
    The only thing I have to complain is the excess smoothing on the Goteki...
    I haven't had any time left to improve my programming skills because of school...

  19. #139
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    I know that problem For now 1st year of high school so don't have much learning so work is going forward -> -> ->
    Last edited by zero3growlithe; 26th September 2010 at 02:19 PM.

  20. #140
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    Actually to note, check my profile, i'm only just coming out of Primary/Elementary school... and doing I'm pretty well with my PC and my 3D modelling skills don't you think?
    On that notice i'll do the Piranha from Wip3out tomorrow after school, when I have Nexuiz installed, I'm no good with rounded edges, so the Wip3out Piranha will have to do

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