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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #601
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    by hand or S. Up, you choose. As long as they're done and we can see them. Try to keep the basic recognizable shape of the WO ships...

  2. #602
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    Made one (it's ok), just need to add dimensions.

    Working on ship 2 (32% completed)

  3. #603
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    Here's the concept drawings of the Cassandra:
    Attachment 2484
    And basic 3D model
    Attachment 2485

    Edit:
    2 hours of work later:
    Ta-da!
    Attachment 2486
    Ta-da no2 (Terrain at 99% (texturing and building corrections))
    Attachment 2487
    Last edited by Xpand; 20th June 2011 at 09:32 PM.

  4. #604
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    What program did you use for basic 3D ( blender 2.3 does that but no 2.57!)?

  5. #605
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    Gmax... A very old freeware version of 3ds max, and then I exported it to Max 8...

  6. #606
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    Sorry for the double-post...
    How's this for a soundtrack:
    http://soundcloud.com/rbng-1/mental

  7. #607
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    I've listened to all of your tracks (couldn't resist, i like it ) and if you agree i can re-edit them to make them more dynamic like the game itself is (mostly i'll edit begginings... they're too long for game, but rest is really cool )

  8. #608
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    Quote Originally Posted by Xpand View Post
    Sorry for the double-post...
    How's this for a soundtrack:
    http://soundcloud.com/rbng-1/mental
    Do we have some forest-based track? If so...(total eye-and-ear-gasm)

  9. #609
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    Talking

    We have even jungle based track (Xpand's music is jungle type )

  10. #610
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    Thanks!
    Yep, it's jungle alright!

    BTW, not all of those are made with the game in mind. It isn't a playlist, but my whole music collection.
    @zero: If you want to edit you can do it with Online (Here), Catching Air (Here) and Electric (here).
    Are you ok with the mp3 files?
    I'll make the rest of the soundtrack starting monday.

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