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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1161
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    Has anyone come up with the background "story" for the "WipEOut Ïnstallment"?

  2. #1162
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    No, I hear you're a fan fiction guy!

    The closest to it we have to that is, me making Ship comments like in Pure, and Track stories like in Pulse.

    The only reason I didn't start is because "we need more work to be done." Right, Xpand?

    Time: FX-150 because the amature leagues had no set teams, and a foundation for a story.

  3. #1163
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    Yeah feisar, that's right...
    But I like the amateur league idea. You probably can start to write some background story ideas. Though without naming any of the teams yet...

  4. #1164
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    I wonder where Challenger went,though...

    Any tracks NOT set on Earth?

    What I'm thinking of as of now:

    The Fall of the F9000 Anti-Gravity Racing League in October 2170 crippled Anti-Gravity Racing to its knees,only kept alive by the hardcore fanatics racing in custom craft on makeshift circuits around the world during the global Depression. The 2185 Anti-Gravity Purity Festival celebrating the 150th Anniversary of the first AG Flight(and Pierre Belmondo's crashed/destroyed vision) reignited global furore for Anti-Gravity Racing. Makeshift circuits were converted into sanctioned tracks. Funding for Anti-Gravity Racing (and Anti-Gravity technologies in general) have increased exponentially. Teams have emerged,turning fan groups around the world to amateur team outfits with funds from their governments.
    From the ashes of the F9000 comes the FX-150 Anti-Gravity Racing league,back with a Vengeance.A new age of Anti-Gravity Racing is born...

  5. #1165
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    GX Silence Stadium (see what I did there?)

  6. #1166
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    @KillerCrusher:No. What DID you do?

  7. #1167

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    Mini update:

    Although I am really playing catch-up with Zero (who has already done this), I have modified the race position readout to read like 2/3 rather than have a list of racers.

    As far as scripting and patching problems: its best to code things right the first time- sometimes you have to start from scratch and rewrite things using what you've learned, rather than try to amend things later as it gets messy and disorganised.

    Dayviewer: I like the direction your ship is going in!

  8. #1168
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    Never played F-Zero X?

  9. #1169
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    @Killer:Yes,I did,but I still am not sure what you did

  10. #1170
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    Ship model finnished:
    http://img840.imageshack.us/img840/9532/76545270.jpg
    1055 polys / 1914 tris.
    Now off to unwrapping, hope to have it finnished and good to go by tommorow

    Quote Originally Posted by F.E.I.S.A.R View Post
    What I'm thinking of as of now:

    The Fall of the F9000 Anti-Gravity Racing League in October 2170 crippled Anti-Gravity Racing to its knees,only kept alive by the hardcore fanatics racing in custom craft on makeshift circuits around the world during the global Depression. The 2185 Anti-Gravity Purity Festival celebrating the 150th Anniversary of the first AG Flight(and Pierre Belmondo's crashed/destroyed vision) reignited global furore for Anti-Gravity Racing. Makeshift circuits were converted into sanctioned tracks. Funding for Anti-Gravity Racing (and Anti-Gravity technologies in general) have increased exponentially. Teams have emerged,turning fan groups around the world to amateur team outfits with funds from their governments.
    From the ashes of the F9000 comes the FX-150 Anti-Gravity Racing league,back with a Vengeance.A new age of Anti-Gravity Racing is born...
    Sounds awesome!

  11. #1171
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    Freakin' awesome! And fast too! Did you make the ship in acceptable sizes? like in a realistic scale? For example, my ships are all inside the 10-20 meters length.

  12. #1172
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    Would anyone here be willing to convert a "Blueprint" 2D ship to 3D?

    And has anyone seen jese7905? My track is just staying in limbo

  13. #1173

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    Very cool ship! Bit of a speed modeller Dayviewer

    Another update: I have a very crude auto-brake working. Each ship has a radar (told you Zero I would have rays/ radar at some point) that can detect a nodes property.

    So for example, node may have the property value of -50 and this value would be used in the forward axis to brake. It has flaws, but its a start!

  14. #1174
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    Quote Originally Posted by Killercrusher232 View Post
    GX Silence Stadium
    Slipstream GX is what the game is currently called

    Silence is the second track in F-Zero X

    It's like a Nascar stadium, but it's on the moon (hence the name Silence)

    A stadium track would be great for max speed racing

  15. #1175
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    Wait...we've already decided on a name for this 'installment'?

  16. #1176
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    Well, zero named the executable file thusly... Guess we'll have to ask him if that's a definitive name...

  17. #1177
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    Well, I like this name but it can be changed still as I didn't begin to make menus yet

  18. #1178
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    I did some research and it seems this game sneaks in before WipEout Pure, which is annoying as there aren't any adverts to use as reference for adverts in this game's period...

  19. #1179
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    Quote Originally Posted by F.E.I.S.A.R View Post
    ...convert a "Blueprint" 2D ship to 3D?
    Yeah, I got time. Everyday I hit up S.Up.

    P.S. Have a team like FEISAR (max handling, etc) I got a little thing going on...

    P.S.S. Found out there's a FX-150 website! With no info!

  20. #1180
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    Oh man, please don't use sketchup. That's the worst program for making game models, really. Sketchup creates a lot of "trash" polys that only waste CPU memory... Try blender or something like that...

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