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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1011
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    shamarskii
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    Is there any time scripting uses Hex?

  2. #1012
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    Quote Originally Posted by MyNameIsBom View Post
    yeah, i didnt want too many poly in the ship, im trying to make it as simple as possible, but ok i can tune up the shape if you want me to
    Lol, but that's taking it way to far! We can handle up to 5000 polys... My solaris ship has around 1500/2000...

  3. #1013
    Join Date
    Dec 2011
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    Quote Originally Posted by MyNameIsBom View Post
    now the zone ship looks amazing!!!
    @Xpand/Zero3growlithe what do u think of it?
    Try using a soften edges tool, that way it will do most of the work for you when you go to add more curves.

  4. #1014
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    @MyNameIsBom: (btw. Can I write just Bom?) Nice ship! Although it looks a little like hair dryer It's aerodynamically cool for Zone races Just add some smooth lines to end of wings in exchange for flat surface or small hole and it'll be cool How many polis it have?

    btw. I've almost finished all features needed to start, play and end my game so next week I suppose I'll post it here... maybe with simple main menu if I'll get main things right fast I have design for it already in head so I just have to take my Bamboo Tablet and photoshop and do it.
    EDIT: Oh, and i've fixed ALL things that has been criticised.
    btw2. Xpand, your track waited so long for an update that trees grown there already xD
    https://picasaweb.google.com/lh/phot...eat=directlink
    Last edited by zero3growlithe; 8th January 2012 at 12:07 PM.

  5. #1015
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    lol, looks nice though they're oversized and you're placing them near sea water!!
    Those trees aren't heavy? They seem like a whole lot of poly. Why don't you make the trees like in normal games? A plane with a tree texture?
    But on the other hand, those sure look nice... A bit too big, but nice...

  6. #1016
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    you are going to make it an exe file aren't you?
    also: The ultimate test - will my netbook (Intel Graphics Media accelerator) run this?

  7. #1017
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    One with leafs has 1400 polys... and they're oversized becouse they have to make shadows
    @KillerCrusher: No idea, that depends on what Intel Graphic Accelerator u have and is this a 10" or 11" netbook i suppose. I'll check on my netbook xD

  8. #1018
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    Well, this is what it was supposed to be like in the concept drawings:
    Attachment 2819
    The track is supposed to be in the same environment as Vineta K.
    I'm going to add buildings where some of the trees are...
    But 1400 polys is a bit too much for a scenery object. Why not make the trees as two crossed planes with a tree texture?
    But then again, Unity can handle it, probably...
    Last edited by Xpand; 8th January 2012 at 01:14 PM.

  9. #1019
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    it's a 10.1 inch Emachines netbook with an Intel Atom N450 processor, 1GB memory, 160GB HDD and of course the Graphics Media accelerator.

    But will it blend (with this game)?
    Last edited by Killercrusher232; 8th January 2012 at 01:06 PM. Reason: That is the question...

  10. #1020
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    Uuuuu, i've just checked it on my netbook and I think that only half of it will blend with no trees, thrusts particles turned off and on 1024x600 resolution without lightning With all of those things I've deleted included maybe 1fps there would be possible xD Now it's something like 15 - 25fps. That doesn't surprises me...

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