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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #501
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    [QUOTE=Rotational_aspect;197458] learning French when I move to France

    I know french, I can help.

    P.S. Sorry mods.

    P.S.S. Why not Canada, Aspect? Well I can't stop you...

    P.S.S.S. Sorry for bad quote.

    P.S.S.S.S. (last one, don't worry) I haven't hear from Bom in a while. Aspect I need to find my MSPD-MS adaptor before I can see the AI (I hope a red cube is not left lonely this time. LOL )
    Last edited by feisar rocket; 28th April 2011 at 12:49 AM.

  2. #502

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    feisar rocket: We did look at moving to Canada, but we had an offer from my wifes dad to help run a hotel in France.

  3. #503
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    I see, but in Canada it's hard to get a job so far. At the moment, degrees and masters are the only way to get a job now. Well, if I were you, I'd do the same thing -- go to France.

  4. #504
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    Ace, can you teach me C++?

  5. #505
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    Feisar, i think that if you want to be learned C++ by someone, then it's better to talk through Skype or something (text + voice). Otherwise, i suggest you to ask Ace for advice about which program to use, and learn it by yourself using online tutorials.
    (remember to know what you want to do. Begin from it, learn it, improve it)

  6. #506
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    For what it's worth rocket, I'm a terrible, terrible teacher

    But I've seen a lot of people try and fail to teach programming languages to each other - frankly I'd say you're almost better off spending some quality google time like I did! By learning yourself, you make sure you stick to your own speed, and don't bore yourself by going beyond your own interest...

    The internet has almost as much tutorial as porn I believe, and the only thing's I'd suggest are to keep track of where you find good stuff and always be aware of security and speed... I've hastily ignored too many sidenotes about "best practice" and had my ass bitten

    I say go get Code::Blocks and make peace with the fact that if you wanted rapid prototyping or forms applications you chose the wrong language and will have to shell out for Microsoft's pseudo-C++ or figure out wxWidgets


    Oh and perhaps give yourself a "back-end" project that you're interested in to start out with: I messed around with an encryption library for a while before realising that it was mathematically too pointless to bother porting over from visual studio - but nice ideas can be anything from evolution simulations to physics engines or geometric bits and pieces... Something thats fun and will lend experience with memory management and structuring programs without getting you too distracted by OpenGL and forms output before you're really comfortable with the language itself...
    Last edited by AceSnoopy; 29th April 2011 at 01:27 PM. Reason: Suggestion

  7. #507
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    Om studying architecture and city planning so if you want i could do Ã* bit of enviornmental design and possibly track design in my spare time.

  8. #508
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    Any help will be useful All projects are a step forward to complete this game
    I'm leaking of ideas about making various shapes of buildings and other constructions, so that would be awesome if you could draw something... or make in 3D if possible

    P.S I see that 3 users (tell me if i'm wrong) are making their own tracks... i think (i think that i THINK too much ) that it's good (God teached me what's good/bad ), becouse tracks will be having different styles
    Last edited by zero3growlithe; 29th April 2011 at 07:05 PM.

  9. #509
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    Im sadly not very good with Maya or real 3D engines bit i can do sketch up and im learning blender atm so basic volumes i can do just gimme the basics and the concept and something can be worked out i got some ideas of My own of course too

  10. #510
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    [QUOTE=zero3growlithe;197581]...I'm leaking of ideas about making various shapes of buildings...

    (bad quote, sorry) What about my buildings? Well, ya, the're not futuristic. Well, ya, it's kinda ugly... nvm.

    I can't import .dae files with blender. Maybe a bug, huh?

    I made a track with S.Up, now, I just need to import it (or export with different extension). Let me guess, Google.com?

    P.S. Now that I mastered blender cam, I can make awesome buildings! Let's do this! Just the 6 of us, and future add-ons!

  11. #511
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    What about my buildings? Well, ya, the're not futuristic. Well, ya, it's kinda ugly... nvm.
    I haven't forgotten about them
    btw. Today i'll try to get some time to export some of my models to .3ds If you need i can try to find an ".3dm to .obj" converter.

  12. #512

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    For those having problems with importing from Sketchup:

    http://www.katsbits.com/tutorials/bl...s-advanced.php

  13. #513
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    i saw zerogrowlithes flythrough vid and got pretty excited about this!! i would be happy to help in anyway possible, keep up the good work! ^_^

  14. #514
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    Thanks Aspect but, it's kinda 'messy' (It scared me after re-formatting it!) Well, it was a test track just for importing.

    Zero, thanks!! (I hope it imports better than my S.Up test...)

    Billy,Chan or 33m (I'll call you 1 of 3 names (up to you)), any help would be nice, drawings-programming. Any act of kindness is remembered, no matter how small (I got this off a banner at school)

    P.S. Everyone, how about clay moddles... nah, IDK, I'm good with clay! ^_^

  15. #515
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    I was wondering what the final engine is that you will be using. You're currently using Blender, but that's not a video game engine. Is someone going to build something in C++/C#? Are you going to use Unreal, Unity, or XNA?

  16. #516

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    I myself will be sticking to Blender with the game that I am making. As for others, I cannot say. Since this is a fun fan project I cant really see the point of going over to commercial engines that cost money or to languages most here do not know.

    And Blender does do games well! Check out YoFrankie, or a recent Mario Galaxy spin off fan game:

    http://www.youtube.com/watch?v=BGqyv...eature=related

  17. #517
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    I say leave commercial engines to a company. Maybe, near the end of this, SONY might find out about this and want it in stores. Then, maybe SONY would get it for us. Untill then, I'm not buying engines...

    Well I feel dumb, I can't make nodes... AND my half the track teleported... AGAIN.

    P.S. One day Blender's camera is going to be like S.Up. I hope?

  18. #518

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    Explain, whats the problem? Do you want me to do a more in depth post on how the AI works?

  19. #519
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    Feisar, here's my pack of 5 new ships for our game in *.3ds They seem to be okay, but check them if textures loads correctly.
    https://rapidshare.com/files/4605282..._Ships_NEW.rar

    (it took me some time to export them although there weren't any problems with that )
    EDIT:
    Exporting Alphard Track....
    Joining meshes...
    Assigning textures...
    Fatal exception Fx000435 occured: Can't export texture mapping... skipping...
    Collecting files...
    Compressing...
    Uploading files... Completed succesfully!
    Receiving download link: https://rapidshare.com/files/4605573..._Converted.rar

    Pending exports: Corridon 6
    Last edited by zero3growlithe; 4th May 2011 at 01:05 PM.

  20. #520
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    Quote Originally Posted by Rotational_aspect View Post
    Explain, whats the problem? Do you want me to do a more in depth post on how the AI works?
    Yes please! Problem; making nodes. I bring up both node and object editor and now I can't make one.

    Zero, are you a computer? Ha ha ha! Reminded me about Megaman and Metabots.

    P.S. If I'm a problem just tell me ok.
    Last edited by feisar rocket; 4th May 2011 at 09:12 PM.

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