Hi! I've been making my Atlantica track in 3D and I got really enthusiastic with the idea of making a new wipeout game, also about the FX150 league.
I found some interesting software from Microsoft that is called XNA game studio that is free and you can find it here: http://msdn.microsoft.com/en-us/aa937791.aspx
And some pictures of an example of what the software can do: http://catalog.xna.com/en-US/GameDet...31db7d2&type=2
The only bad thing is that you have to have experience with Visual C#...
But that is easy to learn too.
So, if there are any programmers around the forum or if you know some who can help us, I thank you!
We also need visuals and texture artists.
I would also like some modelers to step foward and help making the craft models and tracks.
I'm not aiming at something very complex, especially because I think we do not have a wipeout developer amongst us and we'll probably have to start from the begining, no weapons, just a improved version of WipEout from 1995... I'm seeing this more like a demonstration that we can show to the developers of wipeout and then, if they like it, we'll probably have an "all clear" to a new wipeout series!
Oh I also found this:
http://www.youtube.com/watch?v=TgChU...ayer_embedded#
And here are the pics of Atlantica (still in development)
(you can see the layout of the track and concept drawings in my albums)
http://img64.imageshack.us/img64/2933/charon.jpg
http://img20.imageshack.us/img20/7770/geminisr.jpg
http://img94.imageshack.us/img94/3231/hydrus.jpg
http://img718.imageshack.us/img718/1...ptunesplit.jpg
http://img338.imageshack.us/img338/9418/phoenixh.jpg
This one shows one of the huge problems with texturing turns.
http://img249.imageshack.us/img249/3816/texturebug.jpg