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Thread: N64 NEGCON can it be done?

  1. #11
    Join Date
    Nov 2002
    Location
    Lima, PerĂº
    Posts
    529

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    Iirc, theres no brake, there is button B that makes you stomp the watercraft to help you bottom the waves, also to brake hard i pulled the joystick backwards in a diagonal to the side of my convinience, this made the character make a drift like move.

    pitching forward helps you dive (very important in twilight city and the last stage), but i dont think it makes you faster, if it does must be a slight pitch down (which would make an y analog axis important)

    Then there are the stunts, but afaik they help nothing to make you faster or anything but extra points, they are mostly for the part of the game that have stunt courses.

    count me in for the contest!, hoping its not a tight schedule so i have time to send some times!, you see guys, Al is making everyone think he doesnt remember the controls... and then he will send times that will make you seat again in front of the screen for a long while!
    , yes im a glutton for punishment!

  2. #12
    Join Date
    Feb 2002
    Posts
    3,438

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    waverace tourney after the wipeout tourney, it might only be two of us though

  3. #13
    Join Date
    Feb 2002
    Posts
    3,438

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    So it turns out that almost all n64 controllers do not turn correctly. This means if ou sit still in a wipeout ship, then turn full right it takes about 4 seconds for a 360. However, if you turn left, it takes roughly 4.8 - 6 seconds which means you have to use your brake more for sharp left turns. Also, once you tap right it continues moving slowly right unless you push the other way. ( this also happened in fzero). Even official controllers do this.

    The asciwheel and v4 wheel turn full both ways, so they are excellent choices, but they do not use potentiometers, meaning a n64 Negcon is out of the question unless you are a tiny clock specialist ( lots of gears), or make a monstrosity to fit the entire wheel base in between the Negcon ( yes I did this). All of my other n64 negcons do not turn full to the left (. 80% maybe)

    Anyway, I had an superpad 64 ( grey ). And tested it, perfect turns. I managed a lot of soldering to now have an amazing Negcon controller, with great turning. It still does that minor turn thing but does not affect the game while you are racing. Now I am working on one with 3.5 mm jacks for each button so it will be completely customizable. This will become arnauds version , so if ou think you had fast times before, think again . Medusa is receiving on as well, but she doesn't get the guinea pig version.
    Last edited by JABBERJAW; 27th May 2012 at 07:53 PM.

  4. #14
    Join Date
    Feb 2002
    Posts
    3,438

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    I know, double post.

    HERE IS THE N64 Negcon

    http://m.youtube.com/watch?v=FjKKRHHZAqU

  5. #15
    Join Date
    Dec 2005
    Location
    Between the gloss and the reality, Japan
    Timezone
    GMT -6
    PSN ID
    kiTTun
    Posts
    1,964

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    SWEET!!!
    Fight for it? How about first come first serve? no, I'm kidding. Entirely up to you. I will stop short of offering you my kidney or firstborn child.

    Seriously though that is genius! Your forum name should have something below it like, Custom NeGcon Developer or NeGcon Possibility Expander. Or something shorter and more precise.

  6. #16
    Join Date
    Feb 2002
    Posts
    3,438

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    I'm making another one before you both get here, I already have one for myself without the ports ( which are really cool). The switch I made a bit of a mistake, although it works perfectly. I should have just bought a two to one phono jack, although that would still work.

    I'll take half a kidney!

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