I didn't find any thread about pitch in the game, so here it is I hope.
I never gave pitching much thought when I raced (or when I race even now), but I know about it so little. Maybe I am stretching it too much here, but is there any point to it besides not hitting the ground or evading the obstacle at the end of the AP overpass? Whenever I race on SC it becomes so obvious that pitch should be used; if it's just when you reach the first jump, or when you take the hard bowl right turn inside the tunnel (even so when racing backwards) - it is impossible to avoid hitting the ground if I am not pitch (or trying to).
The other thing I was interested in knowing about is if affects the craft in any way - handling (I really wanna see a change to the way a craft feels if it take a bomb when you pitch up or down, for example), or speed (mostly interested in this).
Those are just examples. Of course pitching is number 1 aid when concerning barrel rolls, but I would like to here from you ace zone pilots about your thoughts on the matter, and share with up pitching tactics on the various tracks.
or , if you want there is some as well.