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Thread: Fusion returns???

  1. #1
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    Question Fusion returns???

    Looking at the Fusion website I found in the Fusion section, I noticed that Katmodor 12 Long has a drop similar to Metropia Black, it shoots down, folds under itself and circles upright again.

    Is this intentional I wonder, is it an isolated case or are there other similar features such as this?

    Help and other similarities are welcomed on this matter.

  2. #2
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    Cool

    I doubt it's intentional. There's been lots of comparisons between new tracks and old ones and I think the consensus is that one new curve is bound to look like one old curve from the past somewhere...
    For instance Platinum Rush white feels like a blend of Karbonis V and Terramax to me, but has nothing to do with either. *I'm hooked on a feeling...*

    But curves aside, to bring back the vertical drops in came the mag-strips to make the ships lock on like they did so horribly in Fusion...so there you go, perhaps Metropia Black is Pulse's reversioned take on how to make an anti-gravity ship go straight down.

  3. #3
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    Default

    i don't think so, but weapon icons are quite similar to fusion's ones...

  4. #4
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    well,

    the steep drop (like vertica) looks like those from that Cubiss Float, mandarshee course 3, and Florion Height. there were also steep drops in devillia.

  5. #5
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    Default

    Quote Originally Posted by blixabargeld View Post
    i don't think so, but weapon icons are quite similar to fusion's ones...
    I think it was the Proton Cannon in Fusion that has returned in Pulse, except now it's just known as 'Cannon'; same weapon, just with twin shots instead of single. Works wonders, too.
    Last edited by Delci; 24th March 2008 at 08:26 PM. Reason: proton cannon, not krypton cannon

  6. #6
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    Default

    Yeah we have a few Fusion like things in Pulse. The worst weapon they could have resurrected ever in the cannon which is now 150% more annoying/frustrating that ever before and of course the Fusion strips that poison a lot of the tracks.

  7. #7
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    The old Grenades symbol is now Rockets.

    They are essemtially the same though, grenades bounce, rockets don't, otherwise, no difference!


    Thanks for your input, keep it flowing!

  8. #8
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    Default

    I actually like the new weapons (most people couldn't say they prefer Disruptor Bolt over Cannon with a straight face) and the tracks need some extra dimensions - that's one reason I support Mag-Strips.

    Of course, this is coming from the guy that at an earlier age declared Fusion the pinnacle of the series... XD

  9. #9
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    I'm telling you RJ I could quite easily say and hold my hand up while doing so that I prefer the disruption bolt over the cannon. They could have put the 2097 disruption bolt in if it had to be changed.

  10. #10
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    The cannon is not the problem. The problem is how the camera and your ship reacts. Same with the leech beam.
    You ship becomes nearly uncontrolable and you lose even more energy by slamming into walls than you do because of the weapon's damage.

  11. #11
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    I agree. I believe these weapons are too powerful compared to what they do: when you are hit you can't see a damn thing anymore because of all the static flowing across the camera, and if you get hit by 30 rounds of cannon (Bots are apparently God when they aim with it in hard, much like they were God with the disruptor in PurE even when 100 feet away) while turning, you are guaranteed to lose 10% of energy when you crash in the wall.
    That crashing is also another problem, I do not understand why, when you are shot by rockets in a straight line (ala moa therma up and down mag strip), you have to slam into the wall anyways... And then you are of course glued to it because the ships have some kind of magnets on their sides, thus preventing you from gaining speed immediately after the crash.
    Thankfully the leech issue isn't as important as the cannon issue, because it's a pretty rare pickup. But I really hate getting passed by all seven ships when I get hit by those thirty cannon rounds which are aimed at me by some advanced AI with godlike aiming capacities...

  12. #12
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    Default

    I pretty like the cannon in pulse, more than pulse(ehm) cannon in fusion.
    It makes me feel like a little "Red Baron"..

  13. #13
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    I remember it not being that effective in Fusion, but it was fun anyway...

    I sometimes used to activate an "infinite cannon" code so I could gun down players as I passed them on the track.

    Getting hit by many bullets from it in Fusion was also quite annoying, camera-wise... X_X

  14. #14
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    Quote Originally Posted by blixabargeld View Post
    pulse(ehm) cannon in fusion.
    I thought it was 'Proton Cannon'

    These are some key points.

    I find that the cannon almost never appears to me in the game but leech appears at least once per race, sometimes once per lap

    This does show that the randomness of the pickups is working between different copies of the game but not in one game itself. Odd.

    Very good points all round

  15. #15
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    you're right, I just checked on the booklet and it is proton cannon also in italian.
    about cannon: it's truly annoying the absence of hit-effect when you use it in multiplayer matches. You can't understand if your positioning is good and if you're hitting your opponents or not.

  16. #16
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    Does the Repulsor weapon only show in Elimination mode?? I havn't seen it in any Single Race or Tournament mode!!
    Am I alone on this??

  17. #17
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    No.

    Certain weapons are reserved for Eliminator mode.

  18. #18
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    Thanks for the info Rob, seen no mention of this in the instructions manual!!

  19. #19
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    The 'Repulsor' and 'Shuriken' are both eliminator only.

    The leech beam has unlimited time in eliminator mode.

    All weapons do 2x damage in eliminator mode ie. plasma normally does 40% damage, in eliminator it does 80% damage.

    Hope this helps Dominator.

  20. #20
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    Quote Originally Posted by P52Smith View Post
    The leech beam has unlimited time in eliminator mode.
    really? wow, I hadn't noticed that.. I guess that makes it a guaranteed kill

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